SNKRX/patch_notes.md

780 B

Release Patch Notes

Added a spawn marker before enemies spawn to help with avoiding enemies spawning on top of the player Prevent spawning of units that cost 3 or more gold on the first level Prevent spawning of only units that don't attack on the first level Reworked position based units so that position in the snake doesn't matter anymore Chronomancer now gives +10/20/30% attack speed to all allies Psykeeper now stores damage taken by all allies up to 10/20/30% its max HP and redistributes it as healing Squire now gives +5/10/15% damage and defense to all allies Added enemy modifiers green - Grant nearby enemies a speed boost on death blue - Explode into projectiles on death orange - Charge up and headbutt towards the player at increased speed and damage