Week 5
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devlog.md
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devlog.md
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@ -433,4 +433,18 @@ and then take 1 day to make a trailer.
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As for feedback given from the demo:
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* Enemy spawn points should have some markers before enemy spawns, or should avoid spawning near the player at all
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* UI is generally hard to figure out at first, not a problem since it's meant to be played many times :)
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* Confusion between what's being purchased, is it the class or the character or something else
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* GO button is grayed out and thus doesn't say it's meant to be clicked on
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* 28/20 enemies or 4/3 wave confuses players and makes them think the level goals are bugged
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* Hovering over a party member should show which set they belong to and vice-versa
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* Music for first 9-15 levels should be calm rather than upbeat
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* Prevent spawning of units that don't attack on first level
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* Prevent spawning of units that cost 3 on first level
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* Not enough variety in units nor enemies so your snake doesn't matter
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* Re-ordering of units
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* Crash:
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* Error: engine/game/hitfx.lua:46: attempt to index field 'parent'
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* engine/game/hitfx.lua:46: in function 'use' love.js:9:40605
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* enemies.lua:56: in function 'on_collision_enter' love.js:9:40605
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