diff --git a/devlog.md b/devlog.md index 03f3035..26ccda6 100644 --- a/devlog.md +++ b/devlog.md @@ -433,4 +433,18 @@ and then take 1 day to make a trailer. As for feedback given from the demo: - +* Enemy spawn points should have some markers before enemy spawns, or should avoid spawning near the player at all +* UI is generally hard to figure out at first, not a problem since it's meant to be played many times :) + * Confusion between what's being purchased, is it the class or the character or something else + * GO button is grayed out and thus doesn't say it's meant to be clicked on + * 28/20 enemies or 4/3 wave confuses players and makes them think the level goals are bugged + * Hovering over a party member should show which set they belong to and vice-versa +* Music for first 9-15 levels should be calm rather than upbeat +* Prevent spawning of units that don't attack on first level +* Prevent spawning of units that cost 3 on first level +* Not enough variety in units nor enemies so your snake doesn't matter +* Re-ordering of units +* Crash: + * Error: engine/game/hitfx.lua:46: attempt to index field 'parent' + * engine/game/hitfx.lua:46: in function 'use' love.js:9:40605 + * enemies.lua:56: in function 'on_collision_enter' love.js:9:40605