master
a327ex 2021-03-24 03:14:41 -03:00
parent 59a62a2ece
commit 085bac9586
1 changed files with 15 additions and 1 deletions

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@ -433,4 +433,18 @@ and then take 1 day to make a trailer.
As for feedback given from the demo:
* Enemy spawn points should have some markers before enemy spawns, or should avoid spawning near the player at all
* UI is generally hard to figure out at first, not a problem since it's meant to be played many times :)
* Confusion between what's being purchased, is it the class or the character or something else
* GO button is grayed out and thus doesn't say it's meant to be clicked on
* 28/20 enemies or 4/3 wave confuses players and makes them think the level goals are bugged
* Hovering over a party member should show which set they belong to and vice-versa
* Music for first 9-15 levels should be calm rather than upbeat
* Prevent spawning of units that don't attack on first level
* Prevent spawning of units that cost 3 on first level
* Not enough variety in units nor enemies so your snake doesn't matter
* Re-ordering of units
* Crash:
* Error: engine/game/hitfx.lua:46: attempt to index field 'parent'
* engine/game/hitfx.lua:46: in function 'use' love.js:9:40605
* enemies.lua:56: in function 'on_collision_enter' love.js:9:40605