SNKRX/todo

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2021-02-18 05:11:25 +01:00
Vagrant: shoots an ethereal projectile at any nearby enemy that deals physical and magical damage, medium range
Scout: throws a knife at any nearby enemy that deals physical damage and chains, small range
Cleric: heals every unit when any one drops below 50% HP
Swordsman: deals physical damage in an area around the unit, small range
Archer: shoots an arrow at any nearby enemy in front of the unit, long range
Wizard: shoots a projectile at any nearby enemy and deals AoE magical damage on contact, small range
Ranger: yellow, buff attack speed
Warrior: orange, buff attack damage
Healer: green, buff healing effectiveness
Mage: blue, debuff enemy magic resistance
Cycler: purple, buff cycle speed
HP
Damage
Attack speed -> stacks additively, capped at minimum 0.125s or +300%
Cycle speed -> stacks additively, capped at minimum 0.5s or +300%
Armor -> if armor >= 0 then dmg_m = 100/(100+armor) else dmg_m = 2-100/(100-armor)
Magic resistance -> if mr >= 0 then dmg_m = 100/(100+mr) else dmg_m = 2-100/(100-mr)