wavey-wind/anim.js

113 lines
2.9 KiB
JavaScript

console.log("Hello, Sky!");
function lineRotate() {
_results = [];
for (i = _i = 0, _ref = this.lines.length - 1; 0 <= _ref ? _i <= _ref : _i >= _ref; i = 0 <= _ref ? ++_i : --_i) {
this.lines[i].rotation.y += 0.001;
this.lines[i].rotation.z += 0.003;
this.lines[i].rotation.x += 0.006;
_results.push(this.lines[i].material.color.offsetHSL(0.0666, 0, 0));
}
return _results;
};
scene = new THREE.Scene;
camera = new THREE.PerspectiveCamera(140, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 100;
renderer = new THREE.WebGLRenderer({
alpha: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
// Belo ozadje
//renderer.setClearColor(0xFFFFFF, 1);
// Črno ozadje
renderer.setClearColor(0x000000, 1);
pixel_size = 2;
width = 2;
height = 2;
width -= this.width % this.pixel_size;
height -= this.height % this.pixel_size;
lines = [];
function addLineGrid(pixel_size, width, height) {
var col = new THREE.Color();
col.setHSL(this.height / 100 % 1, 1, 0.4);
var mat = new THREE.LineBasicMaterial({
color: col
});
var geo = new THREE.Geometry();
var offset = height / 2;
geo.vertices.push(new THREE.Vector3(-offset, 0, 0), new THREE.Vector3(0, offset, 0));
geo.vertices.push(new THREE.Vector3(-offset, 0, 0), new THREE.Vector3(0, -offset, 0));
geo.vertices.push(new THREE.Vector3(offset, 0, 0), new THREE.Vector3(0, offset, 0));
geo.vertices.push(new THREE.Vector3(offset, 0, 0), new THREE.Vector3(0, -offset, 0));
var line = new THREE.Line(geo, mat, THREE.LineSegments);
this.lines.push(line);
this.scene.add(line);
grid = line;
};
function render () {
requestAnimationFrame(render);
if (height % 2 === 0) {
addLineGrid(pixel_size, width, height);
}
renderer.render(scene, camera);
width += 0.5;
height += 0.5;
camRotate();
lineRotate();
};
function camRotate () {
var dist = 100;
var offset = 1;
// rotiraj po z osi
camera.translateX(offset);
camera.translateZ(dist - Math.sqrt(Math.pow(dist, 2) + Math.pow(offset, 2)));
/*
camera.translateY(offset);
camera.translateX(dist - Math.sqrt(Math.pow(dist, 2) + Math.pow(offset, 2)));
camera.translateY(offset);
camera.translateX(dist - Math.sqrt(Math.pow(dist, 2) + Math.pow(offset, 2)));
*/
camera.lookAt(new THREE.Vector3(0, 0, 0));
};
// Inicializiraj
document.onreadystatechange = function () {
if (document.readyState === 'complete') {
document.getElementById("anim-container").appendChild(renderer.domElement);
render();
}
};
// Lep risajz
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);