wavey-wind/anim.js

143 lines
3.2 KiB
JavaScript

console.log("Hello, Sky!");
/**** ☭☭☭☭☭☭☭☭☭☭☭☭ ******
/☭☭☭☭ Parametri razni ☭☭☭☭ *
******☭☭☭☭☭☭☭☭☭☭☭☭******/
// Odmik kamere
var odmik_kamere = 100;
// Rotacija kamere
var cam_rot_offset = 0.2;
// Vidni kot
var FOV = 140;
// Sirina in visina objektov
var width = 2;
var height = 2;
// Prvotno prazno polje objektov. Lahko bi kak buffer to bil pozneje
var objekti = [];
// Parametri animacije
var rotacijaX = 0.006;
var rotacijaY = 0.001;
var rotacijaZ = 0.003;
var zamikBarve = 0.0666;
var wDiff = 0.5;
var hDiff = 0.5;
// Scena, kamera in render
scene = new THREE.Scene;
camera = new THREE.PerspectiveCamera(FOV, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = odmik_kamere;
renderer = new THREE.WebGLRenderer({
alpha: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
// Belo ozadje
//renderer.setClearColor(0xFFFFFF, 1);
// Črno ozadje
renderer.setClearColor(0x000000, 1);
// Funkcija za rotacijo objektov
function objRotate() {
objekti.map(function (obj) {
obj.rotation.y += rotacijaY;
obj.rotation.z += rotacijaZ;
obj.rotation.x += rotacijaX;
obj.material.color.offsetHSL(zamikBarve, 0, 0);
});
};
// Funkcija za dodajanje novih objektov
function addObj(w, h) {
var col = new THREE.Color();
col.setHSL(h / 100 % 1, 1, 0.4);
var mat = new THREE.LineBasicMaterial({
color: col
});
var geo = new THREE.Geometry();
var offset = h / 2;
geo.vertices.push(new THREE.Vector3(-offset, 0, 0), new THREE.Vector3(0, offset, 0));
geo.vertices.push(new THREE.Vector3(-offset, 0, 0), new THREE.Vector3(0, -offset, 0));
geo.vertices.push(new THREE.Vector3(offset, 0, 0), new THREE.Vector3(0, offset, 0));
geo.vertices.push(new THREE.Vector3(offset, 0, 0), new THREE.Vector3(0, -offset, 0));
var obj = new THREE.Line(geo, mat, THREE.LineSegments);
objekti.push(obj);
scene.add(obj);
};
function render () {
requestAnimationFrame(render);
// Dodaj objekt vcasih
if (height % 2 === 0) {
addObj(width, height);
}
renderer.render(scene, camera);
width += wDiff;
height += hDiff;
camRotate();
objRotate();
};
function camRotate () {
// rotiraj po z osi
camera.translateX(cam_rot_offset);
camera.translateZ(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
/*
camera.translateY(cam_rot_offset);
camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
camera.translateY(cam_rot_offset);
camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(cam_rot_offset, 2)));
*/
camera.lookAt(new THREE.Vector3(0, 0, 0));
};
// Inicializiraj
document.onreadystatechange = function () {
if (document.readyState === 'complete') {
document.getElementById("anim-container").appendChild(renderer.domElement);
render();
}
};
// Lep risajz
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', onWindowResize, false);