WIP camera pivot, euler angles, cleanup
parent
135a8f49a0
commit
2a38878687
58
anim.js
58
anim.js
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@ -47,16 +47,14 @@ var saturacija = 1;
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var svetlost = 0.4;
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// Rotiranje kamere
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var kameraX = 0;
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var kameraY = 0;
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var kameraZ = 0;
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var qKamera = new THREE.Quaternion();
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// Quaternioni za rotacijo in kalibracijo
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var qWW = new THREE.Quaternion(-1, 0, 0, 0);
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var qWWo = new THREE.Quaternion(-1, 0, 0, 0);
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var qWWd = new THREE.Quaternion(-1, 0, 0, 0);
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var qObj = new THREE.Quaternion(-1, 0, 0, 0);
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var qStart = new THREE.Quaternion(-1, 0, 0, 0);
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var qWW = new THREE.Quaternion();
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var qWWo = new THREE.Quaternion();
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var qWWd = new THREE.Quaternion();
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var qObj = new THREE.Quaternion();
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var qStart = new THREE.Quaternion();
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var calibrate = true;
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var reset = false;
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@ -85,6 +83,8 @@ renderer.setSize(window.innerWidth, window.innerHeight);
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// Črno ozadje
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renderer.setClearColor(0x000000, 1);
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//var pivot = new THREE.Group();
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//scene.add( pivot );
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@ -107,8 +107,13 @@ function render () {
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function modulirajParametre() {
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// Vsi gumbi? => RESET
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if ((keysPressed[0] + keysPressed[1] + keysPressed[2] + keysPressed[3]) === 4 && !reset) {
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reset = true;
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setTimeout(() => {
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if ((keysPressed[0] + keysPressed[1] + keysPressed[2] + keysPressed[3]) === 4) {
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setTimeout(() => {
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window.location.reload()
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}, 1000);
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}
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}, 1000)
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}
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// Posodobi kvaternion polozaja kontrolerja
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@ -131,10 +136,13 @@ function modulirajParametre() {
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drotacijaY += qWWd.y / 10;
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drotacijaZ += qWWd.z / 10;
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}
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if (keysPressed[1]) {
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//qKamera.multiply(qWWd);
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obj_limit *= 1 - dqY;
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}
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if (keysPressed[0]) {
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width *= 1 + dqX;
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width *= 1 + (dqX / 2);
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barva_mod += (dqZ / 100);
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obj_limit *= 1 + (dqY);
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}
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}
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@ -180,6 +188,7 @@ function addObj(w, h) {
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var obj = new THREE.Line(geo, mat, THREE.LineSegments);
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scene.add(obj);
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//pivot.add(obj);
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obj.setRotationFromQuaternion(qObj);
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// Pocisti za seboj
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@ -191,27 +200,12 @@ function addObj(w, h) {
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}
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};
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var xAksa = new THREE.Vector3(0, 1, 0);
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qK = new THREE.Quaternion()
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scene.setRotationFromQuaternion(qK)
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function camRotate () {
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// rotiraj po z osi
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camera.translateX(kameraX);
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camera.translateZ(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(kameraX, 2)));
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/*
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camera.translateY(kameraY);
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camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(kameraY, 2)));
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camera.translateZ(kameraZ);
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camera.translateX(odmik_kamere - Math.sqrt(Math.pow(odmik_kamere, 2) + Math.pow(kameraZ, 2)));
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*/
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/*
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camera.position.x = Math.sin((stevec % 10) / 10) * cam_rot_offset;
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camera.position.y = Math.cos((stevec % 10) / 10) * cam_rot_offset;
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*/
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camera.lookAt(scene.position);
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};
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qK.multiply(qKamera);
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}
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// Inicializiraj
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document.onreadystatechange = function () {
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@ -235,7 +229,7 @@ function getVal(msg) {
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return msg.value;
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}
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kbdPressed = {
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const kbdPressed = {
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a: false,
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s: false,
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d: false,
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@ -64,7 +64,7 @@ o = OSCFunc({
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~oX = ~gX;
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~oY = ~gY;
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~oZ = ~gZ;
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msg.postln;
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//[msg, time, addr, recvPort].postln;
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~gW = msg[1];
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~gZ = msg[2];
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@ -92,11 +92,11 @@ o = OSCFunc({
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~euler = ~quaternionToEuler.([~dgW, ~dgX, ~dgY, ~dgZ]);
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~euler.postln;
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}, '/quaternion/', n);
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}, '/quaternion', n);
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)
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// ENDWW
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OSCFunc.trace(true);
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OSCFunc.trace(false);
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14
server.js
14
server.js
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@ -177,6 +177,12 @@ function eulerFromQuaternion(quaternion) {
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}
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const sendAll = (msg, info, oscWS, osclients) => {
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// Reset euler rotation to 0
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if (msg.address == '/keys') {
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if (msg.args[0] && msg.args[1] && msg.args[2] && msg.args[3]) {
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eulerRotation = [0, 0, 0]
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}
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}
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// Convert quaternion diff to euler angle diff
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if (msg.address == '/quaternionDiff') {
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@ -215,7 +221,7 @@ const osclients = []
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wss.on('connection', function (ws) {
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console.log('new client connection')
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const oscWS = new osc.WebSocketPort({
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let oscWS = new osc.WebSocketPort({
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socket: ws,
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metadata: false
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});
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@ -232,5 +238,11 @@ wss.on('connection', function (ws) {
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console.warn(error)
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})
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osclients.push(oscWS)
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/*
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oscWS.on('close', () => {
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oscWS = null
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})
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*/
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})
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5
test.js
5
test.js
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@ -65,9 +65,8 @@ scene.add(skupina);
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// Quaternioni za rotacijo in kalibracijo
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var qWW = new THREE.Quaternion();
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var qObj = new THREE.Quaternion(-1, 0, 0, 0);
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var qStart = new THREE.Quaternion(-1, 0, 0, 0);
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var qCalibrate = new THREE.Quaternion();
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var qObj = new THREE.Quaternion();
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var qStart = new THREE.Quaternion();
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var reset = false;
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