Manjsi popravki kegelnega kadra, testiranje scheme verzije
parent
4d34baade5
commit
1e49d7811c
4
anim.scm
4
anim.scm
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@ -94,14 +94,14 @@
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(make-plane 0.002
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0.002
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(make-pbr-material #:base-color-factor (vec3 1.0 0 0)
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#:polygon-mode line-polygon-mode)))
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#:polygon-mode point-polygon-mode)))
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(define (ustvari-objekt)
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(let ((velikost (/ stevec 2000.0))
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(barva (vec3 0.2 0.8 0.4)))
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(make-cube velikost
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(make-pbr-material #:base-color-factor barva
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#:polygon-mode line-polygon-mode
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#:polygon-mode point-polygon-mode
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#:metallic-factor 0.1))
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;(make-plane velikost
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6
test.js
6
test.js
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@ -39,9 +39,7 @@ window.camera = camera;
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// Polozaj kamere
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camera.position.z = 10;
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var renderer = new THREE.WebGLRenderer({
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alpha: true
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});
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var renderer = new THREE.WebGLRenderer({ alpha: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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// Belo ozadje
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@ -505,7 +503,7 @@ var keysPressed = [0, 0, 0, 0];
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const getVal = function (msg) {
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return msg.value;
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}
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var prepend = `/ww/0/ww/${izbranKegel}`;
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var prepend = `/ww/1/ww/${izbranKegel}`;
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console.log('prepend!', prepend);
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var oscCallbacks = {};
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