Apdejti knjiznic, popravki, urejen project.clj
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project.clj
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project.clj
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(defproject sliva "0.1.0-SNAPSHOT"
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:description "FIXME: write this!"
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:url "http://example.com/FIXME"
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:license {:name "Eclipse Public License"
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:description "interactive visualization"
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:url "https://kreten.si"
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:license {:name "GNU Affero General Public License"
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:url "http://www.eclipse.org/legal/epl-v10.html"}
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:min-lein-version "2.7.1"
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:dependencies [[org.clojure/clojure "1.9.0-beta4"]
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[org.clojure/clojurescript "1.9.946"]
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[org.clojure/core.async "0.3.443"]]
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:dependencies [[org.clojure/clojure "1.9.0"]
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[org.clojure/clojurescript "1.10.312"]
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[org.clojure/core.async "0.4.474"]]
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:plugins [[lein-figwheel "0.5.14"]
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:plugins [[lein-figwheel "0.5.16"]
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[lein-cljsbuild "1.1.7" :exclusions [[org.clojure/clojure]]]]
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:source-paths ["src"]
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@ -92,9 +92,9 @@
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;; Setting up nREPL for Figwheel and ClojureScript dev
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;; Please see:
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;; https://github.com/bhauman/lein-figwheel/wiki/Using-the-Figwheel-REPL-within-NRepl
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:profiles {:dev {:dependencies [[binaryage/devtools "0.9.4"]
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[figwheel-sidecar "0.5.14"]
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[com.cemerick/piggieback "0.2.2"]]
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:profiles {:dev {:dependencies [[binaryage/devtools "0.9.10"]
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[figwheel-sidecar "0.5.16"]
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[cider/piggieback "0.3.6"]]
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;; need to add dev source path here to get user.clj loaded
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:source-paths ["src" "dev"]
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;; for CIDER
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@ -1,5 +1,4 @@
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(ns sliva.core
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(:require ))
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(ns sliva.core)
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(enable-console-print!)
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@ -36,87 +35,102 @@
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(def scena (THREE.Scene.))
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(def kamera (THREE.PerspectiveCamera. FOV (/ js/window.innerWidth js/innerHeight 0.1 2000)))
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(def kamera (THREE.PerspectiveCamera. FOV (/ (.-innerWidth js/window)
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(.-innerHeight js/window)) 0.1 2000))
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(aset kamera "position" "z" odmik-kamere)
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(aset kamera "aspect" (/ js/window.innerWidth js/window.innerHeight))
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(aset kamera "aspect" (/ (.-innerWidth js/window)
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(.-innerHeight js/window)))
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(.updateProjectionMatrix kamera)
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(def izris (THREE.WebGLRenderer. (js-obj "alpha" true)))
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(.setSize izris js/window.innerWidth js/window.innerHeight)
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(.setSize izris (.-innerWidth js/window) (.-innerHeight js/window))
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;; Crno ozadje
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(.setClearColor izris 0x000000 1)
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(defn dodaj-obj [sirina]
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(let [barva (js/THREE.Color.)
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mat (js/THREE.LineBasicMaterial. (js-obj "color" barva))
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mat (js/THREE.LineBasicMaterial.)
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geo (js/THREE.Geometry.)
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koti (.-vertices geo)
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zamik (/ sirina 2)
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-zamik (* -1 zamik)]
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;; Nastavi barvo novega objekta
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(.setHSL barva (* @stevec zacetna-barva) saturacija svetlost)
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(aset mat "color" barva)
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;; Kvadratek (za nov objekt)
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(.push geo.vertices (js/THREE.Vector3. -zamik 0 0) (js/THREE.Vector3. 0 zamik 0))
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(.push geo.vertices (js/THREE.Vector3. -zamik 0 0) (js/THREE.Vector3. 0 -zamik 0))
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(.push geo.vertices (js/THREE.Vector3. zamik 0 0) (js/THREE.Vector3. 0 zamik 0))
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(.push geo.vertices (js/THREE.Vector3. zamik 0 0) (js/THREE.Vector3. 0 -zamik 0))
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(.push koti (js/THREE.Vector3. -zamik 0 0) (js/THREE.Vector3. 0 zamik 0))
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(.push koti (js/THREE.Vector3. -zamik 0 0) (js/THREE.Vector3. 0 -zamik 0))
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(.push koti (js/THREE.Vector3. zamik 0 0) (js/THREE.Vector3. 0 zamik 0))
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(.push koti (js/THREE.Vector3. zamik 0 0) (js/THREE.Vector3. 0 -zamik 0))
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(let [obj (js/THREE.Line. geo mat js/THREE.LineSegments)]
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(let [obj (js/THREE.Line. geo mat (.-LineSegments js/THREE))
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novi-objekti (conj (take obj-limit @objekti)
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obj)]
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(.add scena obj)
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;; pucaj sceno ane
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(swap! objekti conj obj)
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(swap! objekti #(take obj-limit %1)))))
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(reset! objekti novi-objekti))))
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(defn obj-anim [obj]
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(.rotateY obj rotacija-y)
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(.rotateZ obj rotacija-z)
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(.rotateX obj rotacija-x)
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(let [new-scale (+ obj.scale.x w-diff)]
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(let [new-scale (+ (aget obj "scale" "x")
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w-diff)]
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(aset obj "scale" "x" new-scale)
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(aset obj "scale" "y" new-scale)
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(aset obj "scale" "z" new-scale))
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(.offsetHSL obj.material.color zamik-barve 0 0))
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(.offsetHSL (aget obj "material" "color") zamik-barve 0 0))
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(defn cam-rotate []
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(.translateX kamera rotacija-kamere)
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(.translateZ kamera (- odmik-kamere
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(.sqrt js/Math (+ (.pow js/Math odmik-kamere 2)
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(.pow js/Math rotacija-kamere 2))))))
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(.pow js/Math rotacija-kamere 2)))))
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(.lookAt kamera scena.position))
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(defn render []
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(js/requestAnimationFrame render)
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(swap! stevec inc)
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(reset! stevec (inc @stevec))
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(if (= 0 (rem @stevec gostota-obj)) (dodaj-obj lik-sirina))
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(if (= 0 (rem @stevec gostota-obj))
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(dodaj-obj lik-sirina))
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(.render izris scena kamera)
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(run! obj-anim @objekti))
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;;(cam-rotate))
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(run! obj-anim @objekti)
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(cam-rotate))
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(defn start-render []
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(let [container (.getElementById js/document "container")]
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(.appendChild container (.-domElement izris))))
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(defn stop-render []
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(let [container (.getElementById js/document "container")]
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(.removeChild container (.-firstChild container))))
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;; Zacetek ;;
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(aset js/document "onreadystatechange"
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(fn []
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(if (= js/document.readyState "complete")
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(let [container (.getElementById js/document "container")]
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(.appendChild container izris.domElement)
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(render)))))
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(if (= (.-readyState js/document) "complete")
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(start-render)
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(render))))
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(defn on-js-reload []
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;; optionally touch your app-state to force rerendering depending on
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;; your application
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;; (swap! app-state update-in [:__figwheel_counter] inc)
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)
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(stop-render)
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(start-render))
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;; Hendlaj risajz
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(defn on-window-resize[]
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(aset kamera "aspect" (/ js/window.innerWidth js/window.innerHeight))
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(let [sirina (.-innerWidth js/window)
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visina (.-innerHeight js/window)]
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(aset kamera "aspect" (/ sirina visina))
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(.updateProjectionMatrix kamera)
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(.setSize izris js/window.innerWidth js/window.innerHeight))
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(.setSize izris sirina visina)))
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(.addEventListener js/window "resize" on-window-resize false)
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