193 lines
9.8 KiB
C
193 lines
9.8 KiB
C
/*
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Copyright 2020 Barabas Raffai
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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extern uint8_t is_master;
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enum layer_number {
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_QWERTY = 0,
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_GAME,
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_LOWER,
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_RAISE,
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_ADJUST,
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};
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/* clang-format off */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* ,-----------------------------------------. ,-----------------------------------------.
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* | ESC | | | | | | | | | | | | ` |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | Tab | Q | W | E | R | T | | Y | U | I | O | P | - |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
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* |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift|
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
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* | | | |/ / \ \ | | | |
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* `----------------------------' '------''--------------------'
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*/
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[_QWERTY] = LAYOUT(
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KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,
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KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI
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),
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/* game layer adds the number row back */
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[_GAME] = LAYOUT(
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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/* LOWER
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
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* | | | | | | |-------| |-------| | _ | + | { | } | | |
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
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* | | | |/ / \ \ | | | |
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* `----------------------------' '------''--------------------'
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*/
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[_LOWER] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD,
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_______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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/* RAISE
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* ,-----------------------------------------. ,-----------------------------------------.
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* | | | | | | | | | | | | | GAME |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | |
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* |------+------+------+------+------+------| |------+------+------+------+------+------|
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* | | | | | | |-------. ,-------| Left | Down | Up |Right | | |
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* |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------|
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* | | | | | | |-------| |-------| + | - | = | [ | ] | \ |
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* `-----------------------------------------/ / \ \-----------------------------------------'
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* | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI |
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* | | | |/ / \ \ | | | |
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* `----------------------------' '------''--------------------'
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*/
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[_RAISE] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME),
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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_______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT( \
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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/* clang-format on */
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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// SSD1306 OLED update loop, make sure to enable OLED_ENABLE=yes in rules.mk
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#ifdef OLED_ENABLE
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand
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return rotation;
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}
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const char *read_logo(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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# define RAISE_MASK (1 << _RAISE)
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# define LOWER_MASK (1 << _LOWER)
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# define GAME_MASK (1 << _GAME)
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void write_layer_state(void) {
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switch (layer_state & (~GAME_MASK)) {
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case (RAISE_MASK | LOWER_MASK):
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oled_write_P(PSTR("Adjust"), false);
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break;
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case RAISE_MASK:
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oled_write_P(PSTR("Raise"), false);
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break;
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case LOWER_MASK:
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oled_write_P(PSTR("Lower"), false);
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break;
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case 0:
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oled_write_P(PSTR("Default"), false);
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break;
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default:
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oled_write_P(PSTR("Undef-"), false);
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{
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char s[3];
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itoa(layer_state, s, 16);
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oled_write(s, false);
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}
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break;
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}
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if (layer_state & GAME_MASK) {
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oled_write_P(PSTR(" + Game"), false);
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}
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oled_advance_page(true);
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}
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void oled_task_user(void) {
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if (is_keyboard_master()) {
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write_layer_state();
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oled_write_ln(read_keylog(), false);
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oled_write_ln(read_keylogs(), false);
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} else {
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oled_write(read_logo(), false);
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}
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}
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#endif // OLED_ENABLE
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef OLED_ENABLE
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set_keylog(keycode, record);
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#endif
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}
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return true;
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}
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