qmk_firmware/keyboards/westm/westm68
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps
rev1 Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
rev2 Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
chconf.h
config.h Move matrix config to info.json, part 5 (#20003) 2023-03-11 05:41:58 +11:00
halconf.h
info.json Move 65% layouts to data driven (#20308) 2023-04-04 15:20:10 +10:00
mcuconf.h
readme.md
rules.mk

readme.md

WestM

westm68

A 65% PCB with arrow cluster

Bootloader

  • Physical reset button: Briefly press the button on the back of the PCB.

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard.

  • Keyboard Maintainer: WestM

  • Hardware Supported: WestM65

Make example for this keyboard (after setting up your build environment):

make westm/westm68:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.