qmk_firmware/keyboards/keebio/nyquist/rev3/config.h

82 lines
2.1 KiB
C

/*
Copyright 2017 Danny Nguyen <danny@keeb.io>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCB10
#define PRODUCT_ID 0x3156
#define DEVICE_VER 0x0300
#define MANUFACTURER Keebio
#define PRODUCT The Nyquist Keyboard
#define DESCRIPTION Split 60 percent ortholinear keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
// wiring of each half
#define MATRIX_ROW_PINS { F0, F5, D7, F6, F7 }
#define MATRIX_COL_PINS { F1, F4, B7, D2, D3, D4 }
#define SPLIT_HAND_PIN D5
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* serial.c configuration for split keyboard */
#define SOFT_SERIAL_PIN D0
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* ws2812 RGB LED */
#define RGB_DI_PIN B4
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLED_SPLIT { 6, 6 }
/* Backlight LEDs */
#define BACKLIGHT_PIN B5
#define BACKLIGHT_LEVELS 7
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION