qmk_firmware/keyboards/planck/keymaps/zach/zach_common_functions.c

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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

#ifndef ZACH_COMMON_FUNCTIONS
#define ZACH_COMMON_FUNCTIONS
#include "eeconfig.h"
#include "action_layer.h"
#include "keymap_colemak.h"
extern keymap_config_t keymap_config;
#undef C
#define C(n) RCTL(n)
#define CADKEY RCTL(RALT(KC_DEL))
void tap(uint16_t keycode){
register_code(keycode);
unregister_code(keycode);
};
void persistent_default_layer_set(uint16_t default_layer){
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
};
// Automatic number generation of important keywords
enum my_keycodes{
// Layer numbers
_COLEMAK = 0,
_SWCOLE,
_RAISE,
_LOWER,
_ADJUST,
_UNICODES,
// These use process_record_user()
COLEMAK = SAFE_RANGE,
SWCOLE,
LOWER,
RAISE,
SHFT_CAP,
CTRLB,
CPYPST,
FACE,
UNIWIN,
UNILIN,
DISFACE,
TFLIP,
TPUT,
SHRUG,
RANDIG,
// Tap_Dance nums
RAI = 0,
LOW,
SUP
};
#ifdef AUDIO_ENABLE
#include "audio.h"
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_swcole[][2] = SONG(QWERTY_SOUND);
float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
float uniwin[][2] = SONG(UNICODE_WINDOWS);
float unilin[][2] = SONG(UNICODE_LINUX);
#endif
#ifdef TAP_DANCE_ENABLE
#define TAPPING_TERM 200
void dance_raise_press(tap_dance_state_t *state, void *user_data){// Called on each tap
switch(state->count){ // Only turn the layer on once
case 1:
layer_off(_UNICODES);
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
break;
}
};
void dance_raise_lift(tap_dance_state_t *state, void *user_data){ // Called on release
switch(state->count){
case 1: // Normal action. Turn off layers
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_off(_UNICODES);
break;
}
};
/////////////////////////////////////////////////////////////////////
void dance_lower_press(tap_dance_state_t *state, void *user_data){// Called on tap
switch(state->count){
case 1: // Turn on lower
layer_off(_UNICODES);
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
break;
}
};
void dance_lower_lift(tap_dance_state_t *state, void *user_data){ // Called on release
switch(state->count){
case 1: // Normal action. Turn off layers
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_off(_UNICODES);
break;
case 2: // Turn on _UNICODES layer
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
layer_on(_UNICODES);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_ctrl_mod);
#endif
break;
}
};
/////////////////////////////////////////////////////////////////////
void dance_super_press(tap_dance_state_t *state, void *user_data){ // Called on down
if(state->count == 1){
register_code(KC_LGUI);
}
}
void dance_super_done(tap_dance_state_t *state, void *user_data){ // Called on timeout
switch(state->count){
case 2:
register_code(KC_LGUI);
tap(KC_L);
unregister_code(KC_LGUI);
break;
}
}
void dance_super_lift(tap_dance_state_t *state, void *user_data){ // Called on up
unregister_code(KC_LGUI);
}
tap_dance_action_t tap_dance_actions[] = {
[RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
[LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
[SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
};
#endif
//#ifdef UNICODE_ENABLE
// Unicode shortcuts
#define IBANG UM(0x203D)
#define RAROW UM(0x2192)
#define LAROW UM(0x2190)
#define DEGREE UM(0x00B0)
#define OMEGA UM(0x03A9)
#define WOMEGA UM(0x03C9)
#define MICRO UM(0x00B5)
#define PLUMIN UM(0x00B1)
#define SUPA2 UM(0x00B2)
#define ROMAN1 UM(0x2160)
#define ROMAN2 UM(0x2161)
#define ROMAN3 UM(0x2162)
#define ROMAN4 UM(0x2163)
#define ROMAN5 UM(0x2164)
#define ROMAN6 UM(0x2165)
#define ROMAN7 UM(0x2166)
#define roman1 UM(0x2170)
#define roman2 UM(0x2171)
#define roman3 UM(0x2172)
#define roman4 UM(0x2173)
#define roman5 UM(0x2174)
#define roman6 UM(0x2175)
#define roman7 UM(0x2176)
#ifdef UNICODEMAP_ENABLE
enum Ext_Unicode{
PENGUIN = 0,
BOAR,
MONKEY,
DRAGON,
CHICK,
TUMBLER
};
const uint32_t unicode_map[] PROGMEM = {
[PENGUIN] = 0x1F427,
[BOAR] = 0x1F417,
[MONKEY] = 0x1F412,
[DRAGON] = 0x1F409,
[CHICK] = 0x1F425,
[TUMBLER] = 0x1F943
};
#define PENGY UM(PENGUIN)
#define BOARY UM(BOAR)
#define MNKY UM(MONKEY)
#define DRGN UM(DRAGON)
#define DUCK UM(CHICK)
#define TMBL UM(TUMBLER)
#endif
//#endif
static uint16_t key_timer;
static uint8_t caps_status = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
if(record->event.pressed){
persistent_default_layer_set(1UL<<_COLEMAK);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
}
return false;
break;
case SWCOLE:
if(record->event.pressed){
persistent_default_layer_set(1UL<<_SWCOLE);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_swcole);
#endif
}
return false;
break;
case RAISE:
if(record->event.pressed){
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case LOWER:
if(record->event.pressed){
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case SHFT_CAP:
if(record->event.pressed){
key_timer = timer_read(); // if the key is being pressed, we start the timer.
register_code(KC_LSFT);
} else { // this means the key was just released (tap or "held down")
if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
tap(KC_CAPS);
if(caps_status == 0){
caps_status = 1;
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_capslock_on);
#endif
} else {
caps_status = 0;
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_capslock_off);
#endif
}
}
unregister_code(KC_LSFT);
}
return false;
break;
case CTRLB: // Control-B on tap (bold)
if(record->event.pressed){
key_timer = timer_read(); // if the key is being pressed, we start the timer.
register_code(KC_LCTL);
} else { // this means the key was just released (tap or "held down")
if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
tap(KC_B);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_ctrl_mod);
#endif
#ifdef BACKLIGHT_BREATHING
breathing_period_set(2);
breathing_pulse();
#endif
}
unregister_code(KC_LCTL);
}
return false;
break;
case CPYPST: // One key copy/paste
if(record->event.pressed){
key_timer = timer_read();
} else {
if (timer_elapsed(key_timer) > 152) { // Hold, copy
register_code(KC_LCTL);
tap(KC_C);
unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_copy);
#endif
} else { // Tap, paste
register_code(KC_LCTL);
tap(KC_V);
unregister_code(KC_LCTL);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_paste);
#endif
}
}
return false;
break;
#ifdef UNICODE_ENABLE
case UNIWIN:
if(record->event.pressed){
set_unicode_input_mode(UNICODE_MODE_WINDOWS);
#ifdef AUDIO_ENABLE
PLAY_SONG(uniwin);
#endif
}
return false;
break;
case UNILIN:
if(record->event.pressed){
set_unicode_input_mode(UNICODE_MODE_LINUX);
#ifdef AUDIO_ENABLE
PLAY_SONG(unilin);
#endif
}
return false;
break;
case DISFACE: // ಠ_ಠ
if(record->event.pressed){
process_unicode((0x0CA0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_MINS);
unregister_code(KC_RSFT);
process_unicode((0x0CA0|QK_UNICODE), record); // Eye
}
return false;
break;
case TFLIP: // (╯°□°)╯ ︵ ┻━┻
if(record->event.pressed){
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
process_unicode((0x00B0|QK_UNICODE), record); // Eye
process_unicode((0x25A1|QK_UNICODE), record); // Mouth
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
process_unicode((0x256F|QK_UNICODE), record); // Arm
tap(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Flippy
tap(KC_SPC);
process_unicode((0x253B|QK_UNICODE), record); // Table
process_unicode((0x2501|QK_UNICODE), record); // Table
process_unicode((0x253B|QK_UNICODE), record); // Table
}
return false;
break;
case TPUT: // ┬──┬ ( ゜-゜ノ)
if(record->event.pressed){
process_unicode((0x252C|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x2500|QK_UNICODE), record); // Table
process_unicode((0x252C|QK_UNICODE), record); // Table
tap(KC_SPC);
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_9);
unregister_code(KC_RSFT);
tap(KC_SPC);
process_unicode((0x309C|QK_UNICODE), record); // Eye
tap(KC_MINS);
process_unicode((0x309C|QK_UNICODE), record); // Eye
process_unicode((0x30CE|QK_UNICODE), record); // Arm
register_code(KC_RSFT);
tap(KC_0);
unregister_code(KC_RSFT);
}
return false;
break;
case SHRUG: // ¯\_(ツ)_/¯
if(record->event.pressed){
process_unicode((0x00AF|QK_UNICODE), record); // Hand
tap(KC_BSLS); // Arm
register_code(KC_RSFT);
tap(KC_UNDS); // Arm
tap(KC_LPRN); // Head
unregister_code(KC_RSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_RSFT);
tap(KC_RPRN); // Head
tap(KC_UNDS); // Arm
unregister_code(KC_RSFT);
tap(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
break;
#endif
case FACE: // (o_O)
if(record->event.pressed){
register_code(KC_RSFT);
tap(KC_LPRN);
unregister_code(KC_RSFT);
tap(KC_O);
register_code(KC_RSFT);
tap(KC_UNDS);
tap(KC_O);
tap(KC_RPRN);
unregister_code(KC_RSFT);
}
return false;
break;
case RANDIG:
if (record->event.pressed) {
tap_random_base64();
}
return false;
break;
}
return true;
};
void matrix_init_user(void){ // Run once at startup
#ifdef AUDIO_ENABLE
_delay_ms(50); // gets rid of tick
PLAY_SONG(tone_startup);
#endif
}
#ifdef AUDIO_ENABLE
void play_goodbye_tone(void){
PLAY_SONG(tone_goodbye);
_delay_ms(150);
}
void shutdown_user(void){
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
void music_on_user(void){ // Run when the music layer is turned on
PLAY_SONG(tone_startup);
}
void music_off_user(void){ // Run when music is turned off
PLAY_SONG(tone_goodbye);
}
#endif
#endif