qmk_firmware/users
Drashna Jaelre eb91c96288
[Keymap] All about (ARM) RGB and OLEDs (drashna keymaps) (#7354)
* Add Kyria Keymap

* Enable all RGBLIGHT Animations for ARM and high capacity AVR

* Reduce GNUC version for __has_include

* Cleanup Ortho 4x12 Community layout

* Update Collide 39 keymap

* Cleanup Keymaps

* Enable full 30 LEDs for Ergodox

* Change EEPROM Load timing

* Use RGB Matrix on Planck Rev6

* Use correct keymap swap

* Enable everything for ARM

* Only enable rgb sleep on avr until crash is fixed

* Add additional Kyria keymap config

* Overhaul Kyria OLED display

* Improve kyria keymap based on usage

* Minor tweaks to rules

* Update OLED code to truncate properly

* Fix RGB Light layer indication

* Switch all of biton32 to get_highest_layer function

* Fix OLED Keylogger display

* Run qmk cformat over all of my user files

* Slight tweak to kyria based on usage

* Move around LALT_T config

* Add comments about base wrappers to keymaps

* Another cformat pass

* Temp fix for VUSB boards and NKRO

* Convert tabs to spaces in rules.mk files

* Only enable RGBLight if it's enabled

* Add Encoder Flip setting

* Update OLED font file
2019-11-20 12:37:24 -08:00
..
333fred
_example
arkag
bbaserdem
bcat
billypython
bocaj
cbbrowne
dhertz
doogle999
drashna [Keymap] All about (ARM) RGB and OLEDs (drashna keymaps) (#7354) 2019-11-20 12:37:24 -08:00
dshields
dudeofawesome
edvorakjp
ericgebhart
gary
gordon
hvp
ishtob
issmirnov
jackhumbert
jarred
kageurufu
konstantin
kuatsure
kuchosauronad0
losinggeneration
manna-harbour_miryoku
mattly
mechmerlin
mguterl
mtdjr
narze
ninjonas
not-quite-neo
nstickney
pvinis
replicaJunction
ridingqwerty
rishka
romus
rs
sethBarberee
sigma
spacebarracecar
stanrc85
talljoe
tominabox1
turbomech
vosechu
wanleg
xtonhasvim
xulkal
yanfali
yet-another-developer
zer09
readme.md

readme.md

User space

This is a place for users to put code that they might use between keyboards. If you build the keymap mine, /users/mine/rules.mk will be included in your build, and /users/mine/ will be in your path - keep these things in mind when naming your files and referencing them from other places.