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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
config.h | ||
info.json | ||
matrix_diagram.md | ||
readme.md | ||
rules.mk |
readme.md
X2
A customizable 60% keyboard.
- Keyboard Maintainer: The QMK Community
- Hardware Supported: ALF X2 60%
- Hardware Availability: zFrontier
Make example for this keyboard (after setting up your build environment):
make alf/x2:default
Flashing example for this keyboard:
make alf/x2:default:flash
To reset the board into bootloader mode, the key at top left (usually escape) while plugging it in.
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.