127 lines
4.6 KiB
C
127 lines
4.6 KiB
C
/* Copyright 2021 Jessica Sullivan and Don Kjer
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define WAIT_US_TIMER GPTD3
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/* COL2ROW, ROW2COL*/
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#define DIODE_DIRECTION ROW2COL
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// Dynamic EEPROM
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// Something sensible or else VIA may crash
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// Users may enable more if they wish
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#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 4095
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// Increase VIA layer count
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#define DYNAMIC_KEYMAP_LAYER_COUNT 16
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#define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE
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/* LED indicator pins */
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#define LED_CAPS_LOCK_PIN C4
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#define LED_WIN_LOCK_PIN C5
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#define LED_SCROLL_LOCK_PIN A8
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#define LED_MR_LOCK_PIN LED_SCROLL_LOCK_PIN
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#define LED_PIN_ON_STATE 0
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#ifdef RGB_MATRIX_ENABLE
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// This is a 7-bit address, that gets left-shifted and bit 0
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// set to 0 for write, 1 for read (as per I2C protocol)
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// The address will vary depending on your wiring:
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// 00 <-> GND
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// 01 <-> SCL
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// 10 <-> SDA
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// 11 <-> VCC
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// ADDR1 represents A1:A0 of the 7-bit address.
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// ADDR2 represents A3:A2 of the 7-bit address.
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// The result is: 0b101(ADDR2)(ADDR1)
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#define DRIVER_ADDR_1 0b1010000
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#define DRIVER_ADDR_2 0b1010011
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#define DRIVER_COUNT 2
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#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
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/* I2C Alternate function settings */
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#define I2C1_SCL_PAL_MODE 1
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#define I2C1_SDA_PAL_MODE 1
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/* Set I2C speed to 400kHz, 300ns Tr, 14ns Tf */
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#define I2C1_TIMINGR_PRESC 0x1U
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#define I2C1_TIMINGR_SCLDEL 0x9U
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#define I2C1_TIMINGR_SDADEL 0x0U
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#define I2C1_TIMINGR_SCLH 0x0cU
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#define I2C1_TIMINGR_SCLL 0x22U
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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# define RGB_MATRIX_KEYPRESSES
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# define RGB_MATRIX_LED_PROCESS_LIMIT 4
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# define RGB_MATRIX_LED_FLUSH_LIMIT 26
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// RGB Matrix Animation modes. Explicitly enabled
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// For full list of effects, see:
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// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
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# define ENABLE_RGB_MATRIX_ALPHAS_MODS
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# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_BREATHING
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# define ENABLE_RGB_MATRIX_BAND_SAT
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# define ENABLE_RGB_MATRIX_BAND_VAL
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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# define ENABLE_RGB_MATRIX_CYCLE_ALL
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# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
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# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
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# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
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# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
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# define ENABLE_RGB_MATRIX_DUAL_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
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# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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# define ENABLE_RGB_MATRIX_RAINDROPS
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# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// # define ENABLE_RGB_MATRIX_HUE_BREATHING
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// # define ENABLE_RGB_MATRIX_HUE_PENDULUM
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// # define ENABLE_RGB_MATRIX_HUE_WAVE
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# define ENABLE_RGB_MATRIX_PIXEL_RAIN
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# define ENABLE_RGB_MATRIX_PIXEL_FLOW
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# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
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// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
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# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
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# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
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// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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# define ENABLE_RGB_MATRIX_SPLASH
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# define ENABLE_RGB_MATRIX_MULTISPLASH
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# define ENABLE_RGB_MATRIX_SOLID_SPLASH
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# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif /* RGB_MATRIX_ENABLE */
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