qmk_firmware/keyboards/crkbd/keymaps/kidbrazil
James Young c66df16644
2020 November 28 Breaking Changes Update (#11053)
* Branch point for 2020 November 28 Breaking Change                                                

* Remove matrix_col_t to allow MATRIX_ROWS > 32 (#10183)                                           

* Add support for soft serial to ATmega32U2 (#10204)                                               

* Change MIDI velocity implementation to allow direct control of velocity value (#9940)            

* Add ability to build a subset of all keyboards based on platform.                                

* Actually use eeprom_driver_init().                                                               

* Make bootloader_jump weak for ChibiOS. (#10417)                                                  

* Joystick 16-bit support (#10439)                                                                 

* Per-encoder resolutions (#10259)                                                                 

* Share button state from mousekey to pointing_device (#10179)                                     

* Add hotfix for chibios keyboards not wake (#10088)                                               

* Add advanced/efficient RGB Matrix Indicators (#8564)                                             

* Naming change.                                                                                   

* Support for STM32 GPIOF,G,H,I,J,K (#10206)                                                       

* Add milc as a dependency and remove the installed milc (#10563)                                  

* ChibiOS upgrade: early init conversions (#10214)                                                 

* ChibiOS upgrade: configuration file migrator (#9952)                                             

* Haptic and solenoid cleanup (#9700)                                                              

* XD75 cleanup (#10524)                                                                            

* OLED display update interval support (#10388)                                                    

* Add definition based on currently-selected serial driver. (#10716)                               

* New feature: Retro Tapping per key (#10622)                                                      

* Allow for modification of output RGB values when using rgblight/rgb_matrix. (#10638)             

* Add housekeeping task callbacks so that keyboards/keymaps are capable of executing code for each main loop iteration. (#10530)

* Rescale both ChibiOS and AVR backlighting.                                                       

* Reduce Helix keyboard build variation (#8669)                                                    

* Minor change to behavior allowing display updates to continue between task ticks (#10750)        

* Some GPIO manipulations in matrix.c change to atomic. (#10491)                                   

* qmk cformat (#10767)                                                                             

* [Keyboard] Update the Speedo firmware for v3.0 (#10657)                                          

* Maartenwut/Maarten namechange to evyd13/Evy (#10274)                                             

* [quantum] combine repeated lines of code (#10837)                                                

* Add step sequencer feature (#9703)                                                               

* aeboards/ext65 refactor (#10820)                                                                 

* Refactor xelus/dawn60 for Rev2 later (#10584)                                                    

* add DEBUG_MATRIX_SCAN_RATE_ENABLE to common_features.mk (#10824)                                 

* [Core] Added `add_oneshot_mods` & `del_oneshot_mods` (#10549)                                    

* update chibios os usb for the otg driver (#8893)                                                 

* Remove HD44780 References, Part 4 (#10735)                                                       

* [Keyboard] Add Valor FRL TKL (+refactor) (#10512)                                                

* Fix cursor position bug in oled_write_raw functions (#10800)                                     

* Fixup version.h writing when using SKIP_VERSION=yes (#10972)                                     

* Allow for certain code in the codebase assuming length of string. (#10974)                       

* Add AT90USB support for serial.c (#10706)                                                        

* Auto shift: support repeats and early registration (#9826)                                       

* Rename ledmatrix.h to match .c file (#7949)                                                      

* Split RGB_MATRIX_ENABLE into _ENABLE and _DRIVER (#10231)                                        

* Split LED_MATRIX_ENABLE into _ENABLE and _DRIVER (#10840)                                        

* Merge point for 2020 Nov 28 Breaking Change
2020-11-28 12:02:18 -08:00
..
README.md
config.h [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901) 2020-01-25 14:43:57 -08:00
enums.h [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901) 2020-01-25 14:43:57 -08:00
glcdfont.c Clean up includes for glcdfont headers (#7745) 2020-03-01 17:56:50 +11:00
keymap.c [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901) 2020-01-25 14:43:57 -08:00
kidbrazil.json
layer.c [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901) 2020-01-25 14:43:57 -08:00
layer.h [Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901) 2020-01-25 14:43:57 -08:00
logo_reader.c
rules.mk 2020 November 28 Breaking Changes Update (#11053) 2020-11-28 12:02:18 -08:00

README.md

KidBrazil's custom CRKBD Layout

Loose Transistor Crkbd

This is a simple layout that I use for both programming and gaming. It is very closely based on the original CRKBD layout with some modifications to the position of CTRL and SHIFT.

Layers

This keymap includes a total of 4 Layers:

  • QWERTY
  • NUMBERS
  • SYMBOLS
  • GAMING
  • WEAPONS

The first three layers are pretty self explanatory and follow closely the default keymap for this keyboard. The magic really starts to happen with the gaming layer.

Gaming Layer

The gaming layer can be toggled on/off from the SYMBOLS layer. Once on the gaming layer it will stay there until you toggle it off again. The gaming layer includes normal WASD and most of the keys FPS games use on the left hand. On the right hand we have F1-F12 and a few other special keys for games that require it.

Weapon

The weapon layer is a momentary layer that can only be reached from the gaming layer. This layer preserves the left hand almost unchanged, except for when the layer is activated the top row becomes NUM 1 - 6 for wepon selection. The right hand is KC_TRNS the whole way so basically it is still the gaming layer.

Custom Font

This keymap includes a custom font for my LooseTransistor logo. It is fine if you want to use it I certainly don't mind but if you want your own, just replace the glcdfont file here and you should be fine.

Alternatively you could remove the font config line from the config.h file so it will use the default QMK one.

OLED

This Keymap is setup to use the newer OLED API. Some work has been done to customize this with showing layer and USB information. I also tried my best to get a dormant / sleep state going but it is hit or miss and often only works on the master hand.

OLED & RGB Matrix timeout

This keymap will set a automated timeout system for the OLED screen and the RGB matrix. After 3 minutes or so the LED screen will display the logo on both halves and 5 minutes after that both the LED and the Matrix will be switched off.

Once a user hits the keys again, the LED matrix will turn back on unless the user has disabled it via RGB_TOG.

Flashing

To flash this on your CRKBD simply use the make crkbd:kidbrazil:flash command.

TODO

  • Wait for Spit_common to be implemented in CRKBD and revisit the special color layers and animations