54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
#include QMK_KEYBOARD_H
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enum tapdance_keycodes {
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TD_KEY_1,
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TD_KEY_2,
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};
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void dance_key_one (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_string("¯\\_(ツ)_/¯");
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tap_code(KC_ENTER);
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reset_tap_dance (state);
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} else if (state->count == 2) {
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unicode_input_mode_step();
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reset_tap_dance (state);
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}
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}
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void dance_key_two (tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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send_unicode_string("ಠ_ಠ");
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tap_code(KC_ENTER);
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reset_tap_dance (state);
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} else if (state->count == 2) {
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send_unicode_string("(ノಠ痊ಠ)ノ彡┻━┻");
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tap_code(KC_ENTER);
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reset_tap_dance (state);
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} else if (state->count == 3) {
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send_unicode_string("╭∩╮(-_-)╭∩╮");
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tap_code(KC_ENTER);
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reset_tap_dance (state);
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} else if (state->count == 4) {
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send_unicode_string("(づ ̄ ³ ̄)づ");
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tap_code(KC_ENTER);
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reset_tap_dance (state);
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} else if (state->count == 5) {
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send_unicode_string("(︺︹︺)");
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tap_code(KC_ENTER);
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reset_tap_dance (state);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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[TD_KEY_1] = ACTION_TAP_DANCE_FN(dance_key_one),
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[TD_KEY_2] = ACTION_TAP_DANCE_FN(dance_key_two),
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(
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TD(TD_KEY_1),
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TD(TD_KEY_2)
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),
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};
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