85 lines
2.9 KiB
C
85 lines
2.9 KiB
C
#pragma once
|
|
|
|
|
|
#undef MATRIX_ROW_PINS
|
|
#undef MATRIX_COL_PINS
|
|
|
|
#define MATRIX_ROW_PINS \
|
|
{ B0, E7, F0, F1 }
|
|
#define MATRIX_COL_PINS \
|
|
{ E6, E3, E4, D3, D4, D5, C0, A7, A6, E1, E0, D7 }
|
|
|
|
#define AUDIO_PIN C6
|
|
#define AUDIO_PIN_ALT B5
|
|
|
|
#undef BACKLIGHT_PIN
|
|
|
|
#define BACKLIGHT_PIN A5
|
|
|
|
#define NO_USB_STARTUP_CHECK
|
|
|
|
#define PLANCK_MIT_LAYOUT
|
|
|
|
// This is a 7-bit address, that gets left-shifted and bit 0
|
|
// set to 0 for write, 1 for read (as per I2C protocol)
|
|
// The address will vary depending on your wiring:
|
|
// 0b1110100 AD <-> GND
|
|
// 0b1110111 AD <-> VCC
|
|
// 0b1110101 AD <-> SCL
|
|
// 0b1110110 AD <-> SDA
|
|
#define DRIVER_ADDR_1 0b1110100
|
|
#define DRIVER_ADDR_2 0b1110110
|
|
|
|
#define DRIVER_COUNT 2
|
|
#define DRIVER_1_LED_TOTAL 25
|
|
#define DRIVER_2_LED_TOTAL 24
|
|
#define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL)
|
|
// RGB Matrix Animation modes. Explicitly enabled
|
|
// For full list of effects, see:
|
|
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_BREATHING
|
|
#define ENABLE_RGB_MATRIX_BAND_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_VAL
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
|
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING
|
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
|
|
#define ENABLE_RGB_MATRIX_HUE_WAVE
|
|
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
|
|
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
|
|
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
|
|
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
|
|
#define ENABLE_RGB_MATRIX_SPLASH
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
|