qmk_firmware/keymap_hhkb.c

151 lines
8.4 KiB
C

/*
* keymap for modified macway keyboarq
*/
#include <avr/pgmspace.h>
#include "matrix.h"
#include "keymap_hhkb.h"
int current_layer = 0;
/*
* Layer0(Default Layer)
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Fn2 |Fn1|
* `-----------------------------------------------------------'
* |Gui|Alt |Space |Fn3 |Gui|
* `-------------------------------------------'
*
* Layer1(Fn1) HHKB mode
* ,-----------------------------------------------------------.
* |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx|
* `-----------------------------------------------------------'
* |Gui |Alt |Space |Alt |Gui|
* `--------------------------------------------'
*
* Layer2(Fn2) mouse mode
* ,-----------------------------------------------------------.
* |Esc| | | | | | | | | | | | | | |
* |-----------------------------------------------------------|
* |Tab | | | | | | | | | | | | |Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | | | |MwL|MwD|MwU|MwR|Return |
* |-----------------------------------------------------------|
* |Shift | | | | | | |McL|McD|McU|McR|xxxxxx| |
* `-----------------------------------------------------------'
* |Gui |Alt |Mb1 |Mb1 |Mb2|
* `--------------------------------------------'
*
* Layer3(Fn3) vi mode
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
* |-----------------------------------------------------------|
* |Tab | | | | | |Hom|PgD|PgUlEnd| |MwD|MwU|Backs|
* |-----------------------------------------------------------|
* |Contro| | | | | |Lef|Dow|Up |Rig| | |Return |
* |-----------------------------------------------------------|
* |Shift | | | | | | |McL|McD|McU|McR|Mb1 | |
* `-----------------------------------------------------------'
* |Gui|Alt |Mb1 |xxxxx|Mb2|
* `-------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
// 0: default
{
{ KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
{ KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B },
{ KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
{ KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
{ KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
{ KB_BSLASH, KB_GRAVE, KB_BSPACE, FN_4, FN_1, FN_2, KB_RGUI, FN_3 },
{ KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
{ KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
},
// 1: FN_1(HHKB Fn) HHKB mode
{
{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F3, KB_F4, KB_NO, KB_NO, KB_MUTE, KB_F20, KB_NO, KB_NO },
{ KB_F5, KB_F6, KB_NO, KB_NO, KB_NO, KP_ASTERISK,KP_PLUS, KB_NO },
{ KB_F1, KB_POWER, KB_CAPSLOCK,KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
{ KB_F7, KB_F8, KB_NO, KB_PSCREEN, KB_HOME, KP_SLASH, KB_MINUS, KB_NO },
{ KB_INSERT, KB_DELETE, KB_BSPACE, KP_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT },
{ KB_F9, KB_F10, KB_SCKLOCK, KB_BREAK, KB_LEFT, KB_PGUP, KB_END, KB_NO },
{ KB_F11, KB_F12, KB_NO, KB_UP, KB_RIGHT, KB_DOWN, KB_PGDOWN, KB_NO },
},
// 2: FN_2(Right Shift) mouse mode
{
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_LEFT, KB_NO, MS_LEFT, KB_NO },
{ KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_UP, MS_WH_DOWN, MS_DOWN, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_RIGHT,MS_RIGHT, MS_UP, KB_NO },
},
// 3: FN_3(Right Alt) vi mode
{
{ KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO },
{ KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, KB_NO, KB_NO },
{ KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
{ KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_LEFT, KB_NO },
{ KB_INSERT, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN1, MS_BTN2, KB_NO },
{ KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_DOWN, KB_NO },
{ KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_RIGHT, MS_UP, KB_NO },
},
// 3: FN_4(Enter) vi mouse mode
{
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_BSPACE, KB_NO, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_UP, MS_DOWN, KB_NO, KB_NO },
{ KB_NO, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, KB_NO, KB_NO },
},
};
uint8_t get_keycode(int layer, int row, int col)
{
if (row >= MATRIX_ROWS)
return KB_NO;
if (col >= MATRIX_COLS)
return KB_NO;
return pgm_read_byte(&Keymap[layer][row][col]);
}
int get_layer(void) {
int layer = 0;
for (int row = 0; row < MATRIX_ROWS; row++) {
for (int col = 0; col < MATRIX_ROWS; col++) {
if (matrix[row] & 1<<col) continue;
if (get_keycode(0, row, col) == FN_1) layer = 1;
if (get_keycode(0, row, col) == FN_2) layer = 2;
if (get_keycode(0, row, col) == FN_3) layer = 3;
if (get_keycode(0, row, col) == FN_4) layer = 4;
}
}
if (layer == 0)
current_layer = 0;
else if (current_layer == 0)
current_layer = layer;
return current_layer;
}