aaa01d0a4e
* revise HHKB bootloader_size to 4096 such that sw reset works * cleanup esr/grave/tilde handling function |
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.. | ||
keymaps | ||
rev1 | ||
rev2 | ||
Makefile | ||
clueboard.c | ||
clueboard.h | ||
config.h | ||
readme.md | ||
rules.mk |
readme.md
Clueboard keyboard firmware
DIY/Assembled compact 66% keyboard by Clueboard.
For the full Quantum Mechanical Keyboard feature list, see the parent readme.md.
First Time Setup
Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:
$ make
You will see a lot of output and if everything worked correctly you will see something similar to this:
Size after:
text data bss dec hex filename
0 19992 0 19992 4e18 clueboard_rev2_default.hex
At this point you can press RESET on your Clueboard and flash your keyboard with this command:
$ make dfu
If you would like to use one of the alternative keymaps, or create your own, see below.
Clueboard 1.0
If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add rev1
to your make command, like this:
$ make rev1
And when flashing your keyboard:
$ make rev1-dfu
If you are flashing an alternative layout to your rev1, include both rev1
and <keymap>
in your command, for example when flashing max:
$ make rev1-max-dfu
Alternate Keymaps
There are many alternative and user-contributed layouts available in the keymaps/ directory. To compile and flash an alternative you will want to add <keymap>
to your command:
$ make skully
And when flashing your keyboard, put <keymap>
between "make" and "dfu":
$ make skully-dfu
Notable Layouts
These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:
- keymaps/default - The default Clueboard layout
- keymaps/max - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
- keymaps/skully - The layout that @skullydazed uses on his own Clueboards.
Create Your Own Keymap
There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is Customizing Your Keymap in the main readme.md. As a way to get started, here is the procedure I recommend:
- Copy
[keymaps/default](keymaps/default/)
tokeymaps/<your_layout>
. - Compile the firmware (
$ make <your_layout>
) - Flash the firmware (
$ make <your_layout>-dfu
) - Make sure everything works like the default keyboard
- Modify
keymaps/<your_layout>/readme.md
to tell others about your layout. - Modify
keymaps/<your_layout>/keymap.c
to reflect your desired layout. - Compile your new custom firmware (
$ make <your_layout>
) ** If you have warnings you may flash without fixing them, but something may not work right. ** If you have any errors you must fix them before continuing. - Flash the firmware (
$ make <your_layout>-dfu
)
Share Your Keymap
Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:
- Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
- If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
- If your layout requires special hardware to be added, please describe that in the readme.md
TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)