qmk_firmware/keyboards/orthocode
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

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* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

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* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps
config.h
info.json
orthocode.c
orthocode.h
readme.md
rules.mk

readme.md

ORTHOCODE

An ortholinear keyboard with thumb clusters that can be assembled with only through hole components, including usb type-c and compatibility for standard keysets.

  • Keyboard Maintainer: Jrodna
  • Hardware Supported: OrthoCode, atmega32a
  • Hardware Availability: GitHub

Make example for this keyboard (after setting up your build environment):

make orthocode:default

Flashing example for this keyboard:

make orthocode:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.