194 lines
14 KiB
C
194 lines
14 KiB
C
// Copyright 2022 catmunch (@catmunch)
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "quantum.h"
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static bool encoder_pressed = 0;
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static bool encoder_switched_layer = 0;
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static uint32_t encoder_last_release_time = 0;
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static uint32_t encoder_press_combo = 0;
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static uint8_t current_layer = 0;
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#ifdef OLED_ENABLE
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static const char PROGMEM bongo_release[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,240,124, 12, 12, 12, 12, 24,120,108, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 16,240,252, 12, 6,134, 6, 12, 60, 48, 32, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,
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};
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static const char PROGMEM bongo_press_r[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,192,240,124, 12, 12, 12, 12, 24,120,108, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 48, 48, 48, 48,112, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,
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};
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static const char PROGMEM bongo_press_l[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 96, 48, 24, 12, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 16,240,252, 12, 6,134, 6, 12, 60, 48, 32, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 6, 6, 12, 12, 15, 15, 24, 24, 24, 24, 56, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,
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};
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static const char PROGMEM bongo_press_lr[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,128,192,192, 96, 96, 48, 48, 24, 12, 6, 14, 60,112, 96,224,192,192,192,192,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,192,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,128,192, 96, 48, 24, 12, 14, 7, 3, 1, 0,128,192,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 3, 3, 7, 6, 14, 12, 28, 24, 48, 48, 24, 24, 12,252,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 7, 6, 6, 6, 6, 12, 12,124,252,206,131,129,192,192,192,192,224, 96, 96, 96, 96,224,193,193,193,192,131,134,134,134, 12, 12, 0, 0, 0, 0, 0, 48, 56, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48,126,239,131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 3, 3, 3, 3, 3, 6, 6, 22,126,111,227,192,224, 96, 96, 96, 96,112, 48, 48, 48,112, 96, 96, 96,225,207,254,248,192,128,128,128,128, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0,
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};
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static const char PROGMEM layer[][116] = {
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[0] = {
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
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3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2,128,130,132,132,132,131, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0,254,254,129,129, 97, 97, 25, 25,254,254, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 7, 25, 25, 24, 24, 24, 24, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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},
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[1] = {
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
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3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2, 0, 2,132,132, 4, 3, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6,255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, 24, 31, 31, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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},
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[2] = {
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
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3, 2, 2, 2, 2, 0, 1, 2, 2, 3, 2,128,130,132,132,132,131, 0, 1, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0,134,134, 97, 97, 97, 97, 97, 97, 30, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 24, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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},
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[3] = {
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248, 0, 0, 0, 0, 0, 0,160,160,192, 0, 0, 96,128,128,128,224, 0,192,160,160,160,192, 0,224, 64, 32, 32, 64,
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3, 2, 2, 2, 2, 0, 1, 2, 2,131,130,128,130,132,132,132,131,128,129, 2, 2, 2, 0, 0, 3, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 97, 97,121,121,135,135, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 6, 24, 24, 24, 24, 24, 24, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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}
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};
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static uint8_t key_pressed_l = 0;
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static uint8_t key_pressed_r = 0;
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oled_rotation_t oled_init_kb(oled_rotation_t rotation) {
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return OLED_ROTATION_180;
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}
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bool oled_task_kb(void) {
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if (!oled_task_user()) {
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return false;
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}
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char buffer[512];
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if (key_pressed_l && key_pressed_r)
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memcpy_P(buffer, bongo_press_lr, 512);
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else if (key_pressed_l)
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memcpy_P(buffer, bongo_press_l, 512);
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else if (key_pressed_r)
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memcpy_P(buffer, bongo_press_r, 512);
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else
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memcpy_P(buffer, bongo_release, 512);
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int highest_layer = 0;
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for(int i=3;i>=0;--i){
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if (IS_LAYER_ON(i)) {
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highest_layer = i;
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break;
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}
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}
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// Apply the layer info (4*29)
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for(int i=0;i<4;i++){
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for(int j=0;j<29;j++){
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buffer[i*128+85+j] = pgm_read_byte_near(layer[highest_layer]+i*29+j);
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}
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}
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oled_write_raw(buffer, 512);
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return false;
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}
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bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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if (!process_record_user(keycode, record)) {
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return false;
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}
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if (record->event.pressed) {
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if (record->event.key.col <= 1)
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key_pressed_l++;
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else
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key_pressed_r++;
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} else {
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if (record->event.key.col <= 1)
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key_pressed_l--;
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else
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key_pressed_r--;
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}
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return true;
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}
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#endif
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void encoder_single_click(void) {
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tap_code(KC_MPLY);
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}
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void encoder_double_click(void) {
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tap_code(KC_MNXT);
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}
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void encoder_triple_click(void) {
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tap_code(KC_MPRV);
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}
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void matrix_init_kb(void) {
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matrix_init_user();
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gpio_set_pin_input_high(ENCODER_SWITCH);
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}
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void matrix_scan_kb(void) {
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matrix_scan_user();
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if (gpio_read_pin(ENCODER_SWITCH)) {
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if (encoder_pressed) { // release switch
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encoder_pressed = 0;
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encoder_press_combo += 1;
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encoder_last_release_time = timer_read32();
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}
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if (encoder_press_combo && timer_elapsed(encoder_last_release_time) > 300) {
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// combo timeout
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if (encoder_switched_layer) { // switch layer
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encoder_switched_layer = 0;
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} else { // click
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switch (encoder_press_combo) {
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case 1:
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encoder_single_click();
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break;
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case 2:
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encoder_double_click();
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break;
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default:
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encoder_triple_click();
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}
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}
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encoder_press_combo = 0;
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encoder_last_release_time = 0;
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}
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} else {
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if (!encoder_pressed) { // press switch
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encoder_pressed = 1;
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}
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}
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}
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bool encoder_update_kb(uint8_t index, bool clockwise) {
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if (!encoder_update_user(index, clockwise)) {
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return false;
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}
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if (clockwise) {
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if (encoder_pressed) {
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if (current_layer < 3) {
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current_layer += 1;
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layer_move(current_layer);
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}
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encoder_switched_layer = 1;
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} else {
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tap_code(KC_VOLU);
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}
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} else {
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if (encoder_pressed) {
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if (current_layer > 0) {
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current_layer -= 1;
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layer_move(current_layer);
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}
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encoder_switched_layer = 1;
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} else {
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tap_code(KC_VOLD);
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}
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}
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return false;
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}
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