qmk_firmware/users/d4mation/macros.c

160 lines
2.6 KiB
C
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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

#include "d4mation.h"
#include "tap-hold.h"
#include "zalgo.h"
#include "macros.h"
bool zalgo_enabled = false;
bool process_record_user( uint16_t keycode, keyrecord_t *record ) {
switch ( keycode ) {
case _GRAVE_ESC:
/* Send ` on Tap, Esc on Hold */
tap_or_hold( record, KC_GRAVE, KC_ESC );
return false;
break;
case PHPOPEN:
if ( record->event.pressed ) {
tap_code16( S( KC_COMMA ) );
tap_code16( S( KC_SLASH ) );
tap_code( KC_P );
tap_code( KC_H );
tap_code( KC_P );
}
return false;
break;
case PHPCLSE:
if ( record->event.pressed ) {
tap_code16( S( KC_SLASH ) );
tap_code16( S( KC_DOT ) );
}
return false;
break;
#ifdef UNICODE_ENABLE
case AMENO:
if ( record->event.pressed ) {
send_unicode_string( "༼ つ ◕_◕ ༽つ" );
}
return false;
break;
case MAGIC:
if ( record->event.pressed ) {
send_unicode_string( "(∩ ͡° ͜ʖ ͡°)⊃━☆゚. *" );
}
return false;
break;
case LENNY:
if ( record->event.pressed ) {
send_unicode_string( "( ͡° ͜ʖ ͡°)" );
}
return false;
break;
case DISFACE:
if ( record->event.pressed ) {
send_unicode_string( "ಠ_ಠ" );
}
return false;
break;
case TFLIP:
if ( record->event.pressed ) {
send_unicode_string( "(╯°□°)╯︵┻━┻" );
}
return false;
break;
case TPUT:
if ( record->event.pressed ) {
send_unicode_string( "┬──┬ ( ゜-゜ノ)" );
}
return false;
break;
case SHRUG:
if ( record->event.pressed ) {
send_unicode_string( "¯\\_(ツ)_/¯" );
}
return false;
break;
case ZALGO: /* Toggles Zalgo Text mode */
if ( record->event.pressed ) {
zalgo_enabled = ! zalgo_enabled;
}
return false;
break;
#endif
default:
#ifdef UNICODE_ENABLE
if ( zalgo_enabled ) {
if ( keycode < KC_A || ( keycode > KC_0 && keycode < KC_MINUS ) || keycode > KC_SLASH ) {
process_record_keymap( keycode, record );
return true;
}
if ( record->event.pressed ) {
zalgo_text( keycode );
}
return false;
}
#endif
break;
}
process_record_keymap( keycode, record );
return true;
};