qmk_firmware/keyboards/owlab/spring/config.h

69 lines
2.0 KiB
C

/*
Copyright 2021 OwLab
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4F53 //0x4F53 for OwLab
#define PRODUCT_ID 0x5350 //0x514B SP for Spring
#define DEVICE_VER 0x0001
#define MANUFACTURER OwLab
#define PRODUCT Spring
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* Keyboard Matrix Assignments */
#define MATRIX_ROW_PINS { B0, B7, D0, D1, D2 }
#define MATRIX_COL_PINS { D5, D4, D6, D7, B4, B5, B6, C6, C7, F4, F7, F6, F5, F1, F0 }
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* NKRO */
#define FORCE_NKRO
/* RGB Strip*/
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
# define RGBLIGHT_EFFECT_TWINKLE
# define RGBLED_NUM 8
# define RGBLIGHT_HUE_STEP 8
# define RGBLIGHT_SAT_STEP 8
# define RGBLIGHT_VAL_STEP 10
# define RGBLIGHT_LIMIT_VAL 255
# define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
# define RGBLIGHT_DEFAULT_VAL RGBLIGHT_LIMIT_VAL/2
#endif