42 lines
2.5 KiB
C
42 lines
2.5 KiB
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QW 0
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#define _RS 1
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#define _LW 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = LAYOUT( /* Qwerty */
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P ,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN ,
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KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH ,
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KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT
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),
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/*
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* ! @ up { } || pgup 7 8 9 *
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* # left down right $ || pgdn 4 5 6 +
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* [ ] ( ) & || ` 1 2 3 \
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* lower insert super shift del ctrl || alt space fn . 0 =
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*/
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[_RS] = LAYOUT( /* [> RAISE <] */
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KC_EXLM, KC_AT, KC_UP, KC_LCBR, KC_RCBR, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR ,
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KC_HASH, KC_LEFT, KC_DOWN, KC_RGHT, KC_DLR, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS ,
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KC_LBRC, KC_RBRC, KC_LPRN, KC_RPRN, KC_AMPR, KC_GRV, KC_1, KC_2, KC_3, KC_BSLS ,
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TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_DEL, KC_LCTL, KC_LALT, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL ),
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/*
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* insert home mup end pgup || mouse1 F7 F8 F9 F10
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* USB mlft mdwn mrght pgdn || mouse2 F4 F5 F6 F11
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* Blue volup reset || mouse3 F1 F2 F3 F12
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* auto voldn super shift bksp ctrl || alt space L0 prtsc scroll pause
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*/
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[_LW] = LAYOUT( /* [> LOWER <] */
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KC_INS, KC_HOME, KC_MS_U, KC_END, KC_PGUP, KC_BTN1, KC_F7, KC_F8, KC_F9, KC_F10 ,
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OUT_USB, KC_MS_L, KC_MS_D, KC_MS_R, KC_PGDN, KC_BTN2, KC_F4, KC_F5, KC_F6, KC_F11 ,
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OUT_BT, KC_VOLU, KC_NO, KC_NO, QK_BOOT, KC_BTN3, KC_F1, KC_F2, KC_F3, KC_F12 ,
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OUT_AUTO, KC_VOLD, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_LALT, KC_SPC, TO(_QW), KC_PSCR, KC_SCRL, KC_PAUS )
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};
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