qmk_firmware/keyboards/exclusive/e6v2/le_bmc
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

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* Move RGBLight animations to data driven, E

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* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, K

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* Move RGBLight animations to data driven, M

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* Move RGBLight animations to data driven, O

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md
rules.mk

readme.md

E6-V2 Bootmapper Client (ps2avrgb) LE

These docs are for the BMC version of the E6-V2 PCB sold during Round 2 which has an atmega32a microcontroller. Please do not flash this .hex file on your atmega32u4 equipped E6-V2 or your E6V2 BMC from Round 1.

The Round 2 PCB will be labeled 2.32 on the back of the PCB on the bottom left and will feature the Exclusive logo (with crown) on the front side of the PCB

Make example for this keyboard (after setting up your build environment):

make exclusive/e6v2/le_bmc:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make exclusive/e6v2/le_bmc:default:flash

Reset Key: Hold down the key located at K00, commonly programmed as left control while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.