qmk_firmware/keyboards/adpenrose/kintsugi
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

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* Move RGBLight animations to data driven, handwired

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

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* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Encodermap direction define. (#20454) 2023-04-15 16:18:44 +01:00
lib
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
kintsugi.c Move single `LAYOUT`s to data driven (#20365) 2023-04-12 13:42:51 +10:00
post_config.h Add some missing `#pragma once`s (#19902) 2023-02-21 15:55:23 +00:00
readme.md
rules.mk OLED: driver naming cleanups (#21710) 2023-08-15 10:30:34 +01:00

readme.md

Kintsugi

kintsugi

A 65%-ish keyboard with some extra features.

Features

  • Powered by an ATmega32u4 microcontroller (current version needs an Elite-C to work).
  • Encoder.
  • OLED screen.
  • Underglow.
  • Hotswap sockets.

General info

Make example for this keyboard (after setting up your build environment):

make kintsugi:default

Flashing example for this keyboard:

make kintsugi:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
  • Physical reset button: Briefly press the button on the front of the Elite-C microcontroller before soldering it to the PCB- some may have pads you must short instead
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available