qmk_firmware/users/drashna/keyrecords/tap_dances.c

60 lines
2.6 KiB
C

// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
// SPDX-License-Identifier: GPL-2.0-or-later
#include "tap_dances.h"
#define NUM_OF_DIABLO_KEYS 4
// define diablo macro timer variables
diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS];
// Set the default intervals. Always start with 0 so that it will disable on first hit.
// Otherwise, you will need to hit a bunch of times, or hit the "clear" command
uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
// Cycle through the times for the macro, starting at 0, for disabled.
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data) {
diable_keys_t *diablo_keys = (diable_keys_t *)user_data;
// Sets the keycode based on the index
diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode;
// if the tapdance is hit more than the number of elemints in the array, reset
if (state->count >= (sizeof(diablo_times) / sizeof(uint8_t))) {
diablo_timer[diablo_keys->index].key_interval = 0;
reset_tap_dance(state);
} else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one)
diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1];
}
}
// clang-format off
// One function to rule them all!! Where the Magic Sauce lies
#define ACTION_TAP_DANCE_DIABLO(index, keycode) { \
.fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
.user_data = (void *)&((diable_keys_t) { index, keycode }), \
}
// clang-format on
// Tap Dance Definitions, sets the index and the keycode.
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
[TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1),
[TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2),
[TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3),
[TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4),
};
// Checks each of the 4 timers/keys to see if enough time has elapsed
void run_diablo_macro_check(void) {
for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) {
// if key_interval is 0, it's disabled, so only run if it's set. If it's set, check the timer.
if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) {
// reset the timer, since enough time has passed
diablo_timer[index].timer = timer_read();
// send keycode ONLY if we're on the diablo layer.
if (IS_LAYER_ON(_DIABLO)) {
tap_code(diablo_timer[index].keycode);
}
}
}
}