qmk_firmware/keyboards/thevankeyboards/minivan/keymaps/josjoha/base_qwerty_basearrow.c

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/*
* License (GPL):
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
* Author: © 2020 by Jos Boersema
*
*/
// --------------------------------------v---------------------------------------
// Configuration:
// --------------------------------------v---------------------------------------
// --------------------------------------^---------------------------------------
// Below here no more comfortable configuration options.....
// --------------------------------------^---------------------------------------
/* Redefine a layer in this file
*
* _Activate_ one or more of the below BASESFILE_LAYER_..., to redefine the layer
* in this file. The version in ./keymap.c will be ignored. Keep in mind to use
* transparent keys (_______) for “hold” layer switch keys on the BASE map, for
* your new layer.
*/
// #define BASESFILE_LAYER_ACC
// #define BASESFILE_LAYER_DRA
// #define BASESFILE_LAYER_BON
// #define BASESFILE_LAYER_PAD
// #define BASESFILE_LAYER_MOV
// #define BASESFILE_LAYER_RAR
// #define BASESFILE_LAYER_FUN
/* ⬇ */
/* Layer _..._BASE: Qwerty with arrows on Base, normal BASE layer and 'default' layer
*
* - This version of Qwerty puts arrows on Base, and assumes the 'arrow' hardware key.
* When not compiled with 'arrow' hardware key, Base will not contain down arrow.
*
* This does not mean that this is the recommended version of Qwerty in general for
* the 'arrow' hardware key with Qwerty. Regular Qwerty works with the additional
* hardware key 'arrow'. The regular Qwerty compile option just works differently
* than this version with arrows on Base. Regular qwerty has the additional hardware
* key on the right be a toggle to _MOV layer, where you then have arrows in the same
* area. Notice further that in all cases, you have a hold key to the _MOV layer under
* what is colloqually known as the left space bar, which leads to convenient arrow
* keys in the home row.
*
* Putting directional arrow keys on the Base layer will cost you several keys on
* the Base layer: hold _RAR, GUI, and /?.
* • The /? key is displaced to the _NSY layer.
* • The GUI key is lost. You could decide to also use the south paw/command
* hardware key, which is a GUI by default.
* • Hold key to _RAR layer is lost. You can only reach _RAR layer, using the right
* shift toggle, which is on a short timer.
*
* My recommendation would be: see if you can make things work with regular Qwerty
* if you are a 10 fingers typist, first. Moving your hand to this arrow cluster
* seems to be a high cost to pay. You will also loose the default location for /?.
*
* For special need situations regarding this right hand row1/2 arrow cluster, a
* tap to _MOV layer on the arrow hardware key, should be a reasonable cost to
* pay, if a situation is already important enough to decide to move your hand there.
* For short uses of arrow keys, holding to the _MOV layer is the most efficient.
*
* If you are not a 10 finger typist though, holding a key to _MOV layer seems to be
* inconvenient, and thus arrows on Base could be better for you.
*
* Hence my conclusion: only compile Qwerty with arrows on Base if the regular
* Qwerty isn't working for you.
*
*/
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
[ _DEF_BASE ] = LAYOUT_redefined (
# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
[ _ALT_BASE ] = LAYOUT_redefined (
# endif
/*
Layer _..._BASE (Letters). This is Qwerty with arrows on Base
| Right hand
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring> pinky>pinky2> // Keys by finger
-o- <|> ... //-o- BASE access
Esc qQ wW eE rR tT | yY uU iI oO pP Bksp
Tab+LCtl aA sS dD fF gG | hH jJ kK lL ;: '"
LSht+_PAD zZ xX cC vV bB | nN mM ,< .> Up RSht+_FUN
+_MOV⁵ | +_RAR⁶
---------------------------------------------------------------------------------------
Left+LAlt Del;_ACC _..._NSY(_DRA) Enter+_MOV| Space _..._NSY(_DRA) Left Right
hold hold₍₁,₂٭₎ hold | hold₍₁,₂٭₎ // switch type
hold₍₂₎ ^-┃-----------------------+--------^ ┃ // ₁₎ both = _DRA
┗━━━_BON━━━╋┅───────────┄┄┄«or»┄┄┄─+─────────┅┛ // ₂₎ both = _BON
<1 ± <2 <3 <4 | 4> 3> 2> ± 1> // Keys by number
^³ ^⁴ // Optional more keys
(RGUI) (Down)
₁) Dual hold for _DRA, single hold for _..._NSY. Marked by: ^--…--^
₂) Hold key “<2” with either٭ key “<3” or “3>” for _BON, single hold “<2” for _ACC. Marked: ┗━━…━━┛
₃) 'South paw' hardware configuration. Configurable, default shown.
₄) 'Arrow' hardware configuration. Set to Down Arrow.
₃ ₄) There are two more optional hardware keys, to make it easier to compile for
a 12x12x12x11 or 12x12x12x12 layouts.
₅) Left Shift when pressed with another key. Medium long: to toggle _PAD. Long: toggle _MOV.
₆) Right shift when pressed with another key. medium long: to toggle _FUN. Long: toggle _RAR.
*/
//
// <pink2 , <pink, <ring, <midd, <indx, <ind|, indx>, inde>, midd> , ring> , pink> , pink2> ,
// -*!- , , , , , <|,> , , , , , ,
KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC ,
LCTL_T ( KC_TAB ) , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , KC_QUOT ,
CHOLTAP_LSHFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , KC_UP , CHOLTAP_RSHFT ,
// KC_SLSH
// -----------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, MO ( _PAD )
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1_BASE
# endif
# ifdef SWITCH_HOLD_ACC_NSY
, DUO_HOLD , CHOLTAP_ACCE
# else
, CHOLTAP_ACCE , DUO_HOLD
# endif
, LEFTCENTER_THUMB
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, RIGHTCENTER_THUMB , DUO_HOLD
# ifdef TRANSMINIVAN_RIGHTSIDE
, MO ( _FUN )
# endif
, KC_LEFT
// , KC__YGUI
# ifdef MORE_KEY__ARROW
, KC_DOWN
// , MORE_key2
# endif
, KC_RIGHT
// , CHOLTAP_LAYR
// , , , <|,> , , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
),
/* ⬆⬇ */
/* Layer _..._NSY: Numbers and symbols, to work with the Qwerty base layer above.
* Off hand Number input (-.Bksp ent (shft)tab).
*/
// KC_TILD does not work there, because of a limitation with shifted keys (nov 2019).
// Process user configuration wrt Default or Alternative spot for this layout.
# if defined(BASE_QWERTY_BASEARROW__DEF_BASE)
[ _DEF_NSY ] = LAYOUT_redefined (
# elif defined(BASE_QWERTY_BASEARROW__ALT_BASE)
[ _ALT_NSY ] = LAYOUT_redefined (
# endif
/*
Layer _..._NSY (Numbers and SYmbols). This fits the above Qwerty layer _..._BASE
<pink2 <pinky<ring <middl<index<indx2| indx2>index>middl>ring>pin>pink2>
-*- <|> //(toggle) Access on _FUN
BASE ! @ # $ % | ^ & * ( ) Del
Tab+LCtl 1! 2@ 3# 4$ 5% | 6^ 7& 8* 9( 0) /?
-+LSht [{ ]} -_ \| =+ | + | _ { } ~+RSht // `~ on _BON
^^ ^ // Only differences with normal version _..._NSY
---------------------------------------------------------------------------
Left+LAlt ___ ___ Ent | . ___ LGUI Right+RAlt
-*- <|> -*- //(hold) Access on _..._BASE
<1 ± <2 <3 <4 | 4> 3> 2> ± 1>
^ ^
(RGUI) (_MOV)
*/
//
//
// <pink2 , <pinky , <ring , <middl , <index , <indx2 |, indx2> , index> , middl> , ring> , pinky> , pink2> ,
// , -*- , , , , <|,> , , , , , ,
CTO_BASE , KC_EXLM , KC_AT , KC_HASH , KC_DLR , KC_PERC , KC_CIRC , KC_AMPR , KC_ASTR , KC_LPRN , KC_RPRN , KC_DEL ,
LCTL_T ( KC_TAB ) , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_SLSH ,
LSFT_DASH , KC_LBRC , KC_RBRC , KC_MINS , KC_BSLS , KC_EQL , KC_PLUS , KC_PIPE , KC_UNDS , KC_LCBR , KC_RCBR , RSFT_TILDE , // note¹
// ---------------------------------------------------------------------------------------------------------------------------------------------
LALT_T ( KC_LEFT )
# ifdef TRANSMINIVAN_LEFTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__COMMAND
, MORE_key1
# endif
, _______ , _______ , KC_ENT
# ifdef TRANSMINIVAN_MIDLEFT
, TRANS_MIDLEFT
# endif
, KC_DOT , DUO_HOLD , KC__YGUI
# ifdef TRANSMINIVAN_RIGHTSIDE
, XXXXXXX
# endif
# ifdef MORE_KEY__ARROW
, MORE_key2
# endif
, RALT_T ( KC_RGHT )
// , , -*- , <|,> , -*- , ,
// <1 ± ± , <2 , <3 , <4 |, 4> , 3> , 2> , ± ± 1>
// note¹
// Sacrificing RCTL, because / is a major much used symbol,
// which seem to warrant being uncluttered. ` exists also on _BON
// (uncluttered). This breaks the logic that all these standard symbols
// exist on this layer _NSY. However, ` and ~ are often in a diminutive
// placement on mini keyboards, and arrows on top was always going to
// be a stretch for a keyboard like this. The other option is to have a
// special macro to put tilde ~ and accent grave ` both on Shift,
// but it doesn't seem to make much difference, and makes the firmware
// even larger.
),
/* ⬆⬇ */