qmk_firmware/keyboards/mechanickeys/undead60m
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

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* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

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* Move RGBLight animations to data driven, M

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* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

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* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md
rules.mk
undead60m.c Move single `LAYOUT`s to data driven (#20365) 2023-04-12 13:42:51 +10:00

readme.md

Undead 60M

Undead 60M

Undead 60M

Undead 60M

A 60% PCB with some add-ons

  • RGB Underglow
  • Macro cluster
  • Hotswap
  • optional Knob

Make example for this keyboard (after setting up your build environment):

make mechanickeys/undead60m:default

Flashing example for this keyboard:

make mechanickeys/undead60m:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.