qmk_firmware/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c

172 lines
4.9 KiB
C

#include QMK_KEYBOARD_H
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
extern keymap_config_t keymap_config;
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_QWERTY = 0,
_MACROPAD,
_FN,
_ADJ
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
MACROPAD,
FN,
ADJ,
BACKLIT,
RGBRST
};
enum macro_keycodes {
KC_SAMPLEMACRO,
};
#define FN_ESC LT(_FN, KC_ESC)
#define FN_CAPS LT(_FN, KC_CAPS)
// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
#define BASE_LAYOUT( \
_00, _01, _02, _03, _04, \
_10, _11, _12, _13, _14, \
_20, _21, _22, _23, _24, \
_30, _31, _32, _33, _34 \
) \
LAYOUT_ortho_5x6( \
QK_GESC, _00, _01, _02, _03, _04, \
KC_TAB, _10, _11, _12, _13, _14, \
FN_CAPS, _20, _21, _22, _23, _24, \
KC_LSFT, _30, _31, _32, _33, _34, \
KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \
)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = BASE_LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5,
KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_A, KC_S, KC_D, KC_F, KC_G,
KC_Z, KC_X, KC_C, KC_V, KC_B
),
[_MACROPAD] = BASE_LAYOUT(
KC_F13, KC_F14, KC_F15, KC_F16, KC_F17,
KC_F18, KC_F19, KC_F20, KC_F21, KC_F22,
KC_A, KC_S, KC_D, KC_F, KC_G,
KC_Z, KC_X, KC_C, KC_V, KC_B
),
[_FN] = LAYOUT_ortho_5x6(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, KC_PGDN, KC_UP, KC_PGUP, _______, _______,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_MOD, _______, _______
),
[_ADJ] = LAYOUT_ortho_5x6(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
_______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______,
_______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, RGB_MOD, _______, _______
)
};
// define variables for reactive RGB
bool TOG_STATUS = false;
int RGB_current_mode;
// Setting ADJ layer RGB back to default
void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode);
#endif
layer_on(layer3);
} else {
layer_off(layer3);
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
//uint8_t shifted = get_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT));
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case MACROPAD:
if(record->event.pressed) {
set_single_persistent_default_layer(_MACROPAD);
}
return false;
break;
case FN:
if (record->event.pressed) {
//not sure how to have keyboard check mode and set it to a variable, so my work around
//uses another variable that would be set to true after the first time a reactive key is pressed.
if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
} else {
TOG_STATUS = !TOG_STATUS;
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(15);
#endif
}
layer_on(_FN);
} else {
#ifdef RGBLIGHT_ENABLE
//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
#endif
layer_off(_FN);
TOG_STATUS = false;
}
return false;
break;
case ADJ:
if (record->event.pressed) {
layer_on(_ADJ);
} else {
layer_off(_ADJ);
}
return false;
break;
//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
case RGBRST:
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
#endif
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
}