223 lines
9.5 KiB
C
223 lines
9.5 KiB
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0 // BASE Layer
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#define _FL 1 // Function Layer
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#define _ME 2 // Media Layer
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#define _CL 3 // Control Layer
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#define _ML 4 // Mouse Layer
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#if defined(MIDI_ENABLE)
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#define _MI 5 // MIDI Layer
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#define TO_MIDI TO(_MI)
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#else
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#define TO_MIDI _______
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#endif
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// go back to base layer
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#define TO_BASE TO(_BL)
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// switch to function layer while helde
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#define MO_FUNC MO(_FL)
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// switch to media layer while held
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#define MEDIA MO(_ME)
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// switch to Control layer while helde
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#define MO_CTL MO(_CL)
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// switch to mouse layer if held, else space
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#define L_MOUSE LT(_ML, KC_SPC)
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// Function key when held, else ESC
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#define ESC_FUN LT(_FL, KC_ESC)
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// Hyper (CTRL+ALT+SHIFT+SUPER) when held, TAB when tapped
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#define HPR_TAB ALL_T(KC_TAB)
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// CTRL when held, ESC when tapped
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#define CTL_ESC CTL_T(KC_ESC)
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enum custom_keycodes {
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RGB_RST = SAFE_RANGE
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer) */
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[_BL] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS,
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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ESC_FUN, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
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KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP,
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KC_LCTL, KC_LGUI, KC_LALT,_______, L_MOUSE, L_MOUSE, _______, KC_RALT, KC_RCTL, MO_FUNC, KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function layer */
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[_FL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, KC_PAUS, _______, _______, _______, _______,
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_______, _______, MO_CTL, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______, _______,
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KC_LSPO, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, TO_MIDI, _______, KC_RSPC, KC_PGUP,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, MO_FUNC, KC_HOME, KC_PGDN, KC_END),
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/* Keymap _ME: Media layer */
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[_ME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, MEDIA, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT),
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/* Keymap _CL: Control layer */
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[_CL] = LAYOUT(
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_______, RGB_RST, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_VAI,
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_______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD,
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_______, _______, MO_CTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI,
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_______, _______, _______, _______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
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/* Keymap _ML: Mouse layer */
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[_ML] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_U,
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_______, _______, _______, _______, L_MOUSE, L_MOUSE, _______, KC_BTN1, KC_BTN3, KC_BTN2, KC_MS_L, KC_MS_D, KC_MS_R),
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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/* Keymap _MI: MIDI layer (Advanced)*/
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[_MI] = LAYOUT(
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TO_BASE,MI_VEL_1,MI_VEL_2,MI_VEL_3,MI_VEL_4,MI_VEL_5,MI_VEL_6,MI_VEL_7,MI_VEL_8,MI_VEL_9,MI_VEL_10, MI_CHD, MI_CHU, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, MI_Cs, MI_Ds, XXXXXXX, MI_Fs, MI_Gs, MI_As, XXXXXXX, MI_Cs_1, MI_Ds_1, XXXXXXX, MI_Fs_1, XXXXXXX, XXXXXXX,
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MI_MOD, MI_C, MI_D, MI_E, MI_F, MI_G, MI_A, MI_B, MI_C_1, MI_D_1, MI_E_1, MI_F_1, MI_G_1, XXXXXXX,
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MI_SUS, XXXXXXX, MI_OCTD, MI_OCTU,MI_MODSD,MI_MODSU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, MI_TRNSD,MI_TRNSU,MI_TRNS_0, MI_SUS, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX,XXXXXXX, MI_ALLOFF, MI_ALLOFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
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#elif defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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/* Keymap _MI: MIDI layer (Basic)*/
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[_MI] = LAYOUT(
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TO_BASE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, MI_ON, MI_OFF, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
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#endif
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RGB_RST:
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if (record->event.pressed) {
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rgblight_mode(1);
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rgblight_sethsv(206, 255, 255);
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}
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return false;
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}
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return true;
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}
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enum layer_id {
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LAYER_BASE,
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LAYER_FUNCTION,
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LAYER_MEDIA,
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LAYER_CONTROL,
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LAYER_MOUSE,
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#if defined(MIDI_ENABLE)
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LAYER_MIDI
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#endif
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};
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void clueboard_set_led(uint8_t id, uint8_t val) {
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switch (id) {
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case LAYER_BASE:
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rgblight_sethsv_noeeprom(135, 255, val);
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break;
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case LAYER_FUNCTION:
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rgblight_sethsv_noeeprom(32, 255, val);
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break;
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case LAYER_MEDIA:
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rgblight_sethsv_noeeprom(60, 255, val);
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break;
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case LAYER_CONTROL:
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rgblight_sethsv_noeeprom(245, 255, val);
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break;
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case LAYER_MOUSE:
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rgblight_sethsv_noeeprom(146, 255, val);
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break;
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#if defined(MIDI_ENABLE)
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case LAYER_MIDI:
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rgblight_sethsv_noeeprom(224, 255, val);
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break;
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#endif
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}
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};
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const uint16_t oct_hues[10] = {
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0,
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20,
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40,
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60,
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80,
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100,
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120,
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140,
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160,
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180
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};
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#define MAX_OCT 9
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void clueboard_set_midi_led(uint8_t base_oct, uint8_t val)
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{
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uint8_t sat = 255;
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for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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sethsv(oct_hues[base_oct], sat, val, (LED_TYPE *)&led[i]);
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}
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uint8_t next_oct = base_oct < MAX_OCT ? base_oct + 1 : base_oct;
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uint16_t next_hue = base_oct < MAX_OCT ? oct_hues[next_oct] : 0;
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uint8_t next_val = base_oct < MAX_OCT ? val : 0;
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uint8_t next_sat = base_oct < MAX_OCT ? sat : 0;
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for (uint8_t i = 0; i < 3; i++) {
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sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
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}
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for (uint8_t i = 11; i < 14; i++) {
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sethsv(next_hue, next_sat, next_val, (LED_TYPE *)&led[i]);
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}
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rgblight_set();
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}
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void matrix_scan_user(void) {
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rgblight_config_t rgblight_config;
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rgblight_config.raw = eeconfig_read_rgblight();
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if (!rgblight_config.enable || rgblight_config.mode != 1) { return; }
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layer_state_t layer = layer_state;
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uint8_t val = rgblight_config.val;
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if (layer & (1<<_FL)) {
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if (layer & (1<<_ME)) {
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clueboard_set_led(LAYER_MEDIA, val);
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} else if (layer & (1<<_CL)) {
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clueboard_set_led(LAYER_CONTROL, val);
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} else {
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clueboard_set_led(LAYER_FUNCTION, val);
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}
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} else if (layer & (1<<_ML)) {
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clueboard_set_led(LAYER_MOUSE, val);
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#if defined(MIDI_ENABLE)
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} else if (layer & (1<<_MI)) {
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clueboard_set_midi_led(midi_config.octave, val);
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#endif
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} else {
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clueboard_set_led(LAYER_BASE, val);
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}
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};
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