46 lines
1.3 KiB
C
46 lines
1.3 KiB
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _DEFAULT 0
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#define _FN_1 1
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#define _FN_2 2
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Default Layer
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* ,-----------------------------------------------.
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* | FN_2 | 2 |TSKMGR |CALTDEL| ESC | FN_1 |
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* `-----------------------------------------------'
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*/
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[_DEFAULT] = LAYOUT(
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MO(_FN_2), KC_2, TSKMGR, CALTDEL, KC_ESC, MO(_FN_1)
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),
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/* FN 1 Layer
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* ,-----------------------------------------------.
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* |RGB_TOG|RGB_HUD|RGB_HUI|RGB_SAD|RGB_SAI| FN_1 |
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* `-----------------------------------------------'
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*/
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[_FN_1] = LAYOUT(
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RGB_TOG, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______
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),
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/* FN 2 Layer
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* ,-----------------------------------------------.
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* | FN_2 |RGB_VAD|RGB_VAI|RGB_MOD|TSKMGR | QK_BOOT |
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* `-----------------------------------------------'
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*/
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[_FN_2] = LAYOUT(
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_______, RGB_VAD, RGB_VAI, RGB_MOD, TSKMGR, QK_BOOT
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)
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};
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