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#pragma once
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#include "quantum.h"
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#include "custom_tap_dance.h"
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enum layer_number {
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_QWERTY = 0,
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#ifndef GAMELAYER_DISABLE
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_GAME,
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#endif
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_LOWER,
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_RAISE,
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#ifdef TRILAYER_ENABLED
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_ADJUST
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#endif
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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