176 lines
9.8 KiB
C
176 lines
9.8 KiB
C
/* Copyright 2020 klackygears
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "klackygears.h"
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#include "stdio.h"
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//For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder.
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_WINBASE] = LAYOUT_wrapper(
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KC_ESC, _______________DVORAK_L1___________________, KC_MUTE, _______________DVORAK_R1___________________, KC_BSPC,
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AU_TOG, _______________DVORAK_L2___________________, _______________DVORAK_R2___________________, RGB_TOG,
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CK_TOGG, _______________WINDVK_L3___________________, _______________WINDVK_R3___________________, RGB_MOD,
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KC_1, KC_2, KC_3, ________WIN_THUMB_L______, KC_SPC, ________WIN_THUMB_R______, KC_1, KC_2, KC_GAMER
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),
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[_MACBASE] = LAYOUT_wrapper(
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KC_ESC, _______________DVORAK_L1___________________, _______, _______________DVORAK_R1___________________, KC_BSPC,
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RGB_TOG, _______________DVORAK_L2___________________, _______________DVORAK_R2___________________, RGB_TOG,
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RGB_MOD, _______________MACDVK_L3___________________, _______________MACDVK_R3___________________, RGB_MOD,
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_______, _______, _______, ________MAC_THUMB_L______, _______, ________MAC_THUMB_R______, _______, _______, _______
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),
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[_QWERTY] = LAYOUT_wrapper(
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KC_ESC, _________________COLEMAK_L1________________, KC_ESC, _________________QWERTY_R1_________________, KC_BSPC,
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KC_CAPS, _________________COLEMAK_L2________________, _________________QWERTY_R2_________________, KC_ENT,
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KC_LSFT, _________________COLEMAK_L3________________, _________________QWERTY_R3_________________, KC_RSFT,
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KC_LCTL, KC_LGUI, KC_LALT, _______, MO(_MNMB), MO(_SYMB), KC_SPC, MO(_SYMB), MO(_MNMB), KC_RGUI,_______, MO(_MDIA), MO(_FUNC)
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),
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//Borderlands
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[_GAMER] = LAYOUT_wrapper(
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KC_ESC, KC_R, KC_G, KC_W, KC_E, KC_1, _______, _________________RGB_1_____________________, KC_WINBASE,
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KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, _________________RGB_2_____________________, _______,
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KC_C, KC_I, KC_F, KC_Q, KC_4, KC_3, _________________MEDIA_____________________, _______,
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KC_Z, KC_X, KC_K, KC_LCTL, KC_LSFT, KC_SPC, KC_SPC, KC_F12, KC_P, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT
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),
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[_SYMB] = LAYOUT_wrapper(
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_______, _________________PUNC_L1_ALT_______________, _______, _________________PUNC_R1___________________, _______,
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_______, _________________PUNC_L3___________________, _________________PUNC_R2___________________, _______,
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RGB_MOD, _________________PUNC_L3_ALT_______________, _________________PUNC_R3___________________, _______,
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_______, _______, KC_NUM, KC_SCRL, KC_DEL, _______, _______, _______, KC_CAPS, _______, _______, _______, _______
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),
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[_FUNC] = LAYOUT_wrapper(
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_______, _____________FUNC_L1_______________________, _______, _______, _____________FUNC_1_______________, _______,
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_______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _____________FUNC_2_______________, _______,
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RGB_MOD, _____________FUNC_L3_______________________, _______, _____________FUNC_3_______________, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______
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),
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[_MNMB] = LAYOUT_wrapper(
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_______, _________________MACNAV_L1_________________, _______, _________________NUMB_R1___________________, _______,
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_______, _________________MACNAV_L2_________________, _________________NUMB_R2___________________, _______,
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RGB_MOD, _________________MACNAV_L3_________________, _________________NUMB_R3_MAC_______________, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______
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),
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[_NUMB] = LAYOUT_wrapper(
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_______, _________________WINNAV_L1_________________, _______, _________________NUMB_R1___________________, _______,
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_______, _________________WINNAV_L2_________________, _________________NUMB_R2___________________, _______,
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RGB_MOD, _________________WINNAV_L3_________________, _________________NUMB_R3_WIN_______________, _______,
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_______, _______, _______, TO(_WINBASE), _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______
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),
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[_MDIA] = LAYOUT_wrapper(
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_______, _________________LYOUT_____________________, _______, _________________RGB_1_____________________, RGB_TOG,
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_______, MU_TOG, _______, _______, _______, CK_UP, _________________RGB_2_____________________, _______,
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RGB_MOD, MU_MOD, MU_TOG, CK_TOGG, CK_RST, CK_DOWN, _________________MEDIA_____________________, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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#ifdef OLED_ENABLE
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char wpm_str[10];
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static void render_ein60_logo(void) {
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static const char PROGMEM ein60_logo[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 11,251,139,139,139,139,139,139,139,139,139,139,139, 11, 15, 0,240,240, 16,240, 0,240,240, 16,240,224,192,128, 0, 0, 0, 0,240, 16,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,255, 11,251,139,139,139,139,139,139,139,139,139,139,139,143,128, 0, 0, 0, 0,254,255, 11,251, 11, 11, 11, 11,139,203,235,123,187,219,235,251,255, 7,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 4,253,197,197,197,197,197,197,197,197,197,197,199,192,192, 0,255,255, 0,255, 0,255,255, 0,254, 13, 27, 55,111,222,188,120,255, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 0,255,197,197,197,197,197,197,197,197,197,197,253,253,255,131,254, 0, 0,255,255, 0,255,184,220,238,247,219,205,198,195,193,192,255,255,255,128,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 3, 3, 2, 3, 0, 3, 3, 2, 3, 0, 0, 0, 0, 0, 1, 3, 2, 2, 3, 0, 8, 28, 20, 20, 20, 20, 20, 28, 8, 0, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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oled_write_raw_P(ein60_logo, sizeof(ein60_logo));
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}
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static void render_status(void) {
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//bool oled_task_user(void) {
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// Host Keyboard Layer Status
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oled_write_P(PSTR("Layer: "), false);
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switch (get_highest_layer(layer_state)) {
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case _WINBASE:
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oled_write_P(PSTR("Base\n"), false);
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break;
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case _SYMB:
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oled_write_P(PSTR("Symbol\n"), false);
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break;
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case _FUNC:
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oled_write_P(PSTR("FN\n"), false);
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break;
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case _MNMB:
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oled_write_P(PSTR("Numbpad Mac\n"), false);
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break;
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case _NUMB:
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oled_write_P(PSTR("Numbpad\n"), false);
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break;
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case _MDIA:
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oled_write_P(PSTR("Media\n"), false);
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break;
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default:
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// Or use the write_ln shortcut over adding '\n' to the end of your string
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oled_write_ln_P(PSTR("Undefined"), false);
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}
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
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sprintf(wpm_str, "WPM: %03d", get_current_wpm());
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oled_set_cursor(1,2);
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oled_write(wpm_str, false);
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}
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bool oled_task_user(void) {
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render_status();
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oled_write_ln_P(PSTR(""), false);
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render_ein60_logo();
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return false;
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}
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#endif
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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if (clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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} else if (index == 1) { /* Second encoder */
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if (clockwise) {
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tap_code(KC_DOWN);
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} else {
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tap_code(KC_UP);
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}
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}
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return true;
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}
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