qmk_firmware/keyboards/matrix/me
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

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* Move RGBLight animations to data driven, handwired

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* Move RGBLight animations to data driven, X

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* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps Remove legacy keycodes, part 5 (#18710) 2022-10-15 22:29:43 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
readme.md
rules.mk Migrate `MCU` and `BOOTLOADER` to data-driven (#19529) 2023-02-08 18:41:46 +11:00

readme.md

Matrix ME

A TKL keyboard with top gasket

  • Keyboard Maintainer: astro
  • Hardware Supported: Matrix ME keyboard
  • Hardware Availability: GB

Make example for this keyboard (after setting up your build environment):

make matrix/me:default

Flashing example for this keyboard:

make matrix/me:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Bootmagic reset: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard.
  • Physical reset button: Briefly short cut the RST pin with the GND pin (pin at the topside of the RST) on the back of the PCB.
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available.