qmk_firmware/keyboards/bandominedoni/keymaps/led/keymap.c

222 lines
10 KiB
C

/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#define DF_COLE DF(_COLEMAK)
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G
#define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D
#define _________________COLEMAK_L3________________ KC_Z, KC_X, KC_C, KC_V, KC_B
#define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH
#define _________________NUMBER_L__________________ KC_1, KC_2, KC_3, KC_4, KC_5
// #define _________________NUMBER_R__________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define _________________FUNC__L___________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
// #define _________________FUNC__R___________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_QWERTY,
_COLEMAK,
_MISC,
_FN
};
// Alias layout macros that expand groups of keys.
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Cs_2, MI_F_2, MI_Gs_3,
MI_E_1, MI_A_1, MI_G_2, MI_Ds_2, MI_F_3, MI_As_2, MI_F_1,
MI_D_2, MI_A_2, MI_C_3, MI_E_3, MI_C_2, MI_G_1, TG_SWAP,
MI_E_2, MI_Gs_2, MI_B_2, MI_D_3, MI_Fs_3, MI_Cs_3, MI_Fs_1,
MI_D_1, MI_B_1, MI_G_3, MI_A_3, MI_Ds_3, MI_Fs_2, MI_Ds_1, MI_C_1,
MO_SWAP, MI_B_5, MI_Gs_5, MI_G_5, MI_F_5, FN_MUTE,
MI_Cs_3, MI_A_5, MI_Fs_5, MI_E_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_C_3, MI_D_3, MI_G_3, MI_As_4, MI_C_5, MI_D_5,
TG_SWAP, MI_B_2, MI_E_3, MI_Cs_4, MI_Fs_3, MI_A_3, MI_C_4, MI_E_4,
MI_A_2, MI_F_3, MI_As_3, MI_Gs_3, MI_B_3, MI_D_4, MI_Gs_4, MI_B_4,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_Ds_4, MI_Fs_4, MI_A_4, MI_Cs_5, MI_G_4
),
[_CLOSE] = LAYOUT(
MI_Gs_1, MI_As_1, MI_Ds_2, MI_Ds_3, MI_G_3,
MI_D_1, MI_D_2, MI_As_2, MI_C_3, MI_Cs_2, MI_C_2, MI_Fs_1,
MI_G_1, MI_G_2, MI_B_2, MI_D_3, MI_F_3, MI_Fs_2, TG_SWAP,
MI_A_1, MI_E_2, MI_A_2, MI_Cs_3, MI_E_3, MI_Gs_2, MI_B_1,
MI_E_1, MI_E_2, MI_Fs_3, MI_Gs_3, MI_B_3, MI_F_2, MI_Cs_1, MI_F_1,
MO_SWAP, MI_A_5, MI_Gs_5, MI_Fs_5, MI_F_5, FN_MUTE,
MI_C_3, MI_G_5, MI_As_4, MI_C_5, MI_Ds_5, KC_VOLD, KC_VOLU,
MI_D_3, MI_Cs_3, MI_Gs_3, MI_As_3, MI_C_4, MI_D_5,
TG_SWAP, MI_B_2, MI_Fs_3, MI_Fs_4, MI_G_3, MI_B_3, MI_D_4, MI_G_4,
MI_A_2, MI_F_3, MI_E_3, MI_A_3, MI_Cs_4, MI_E_4, MI_A_4, MI_Cs_5,
MI_Gs_2, MI_As_2, MI_Ds_3, MI_F_4, MI_E_4, MI_Gs_4, MI_B_4, MI_E_5, MI_Ds_4
),
[_QWERTY] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
KC_GESC, KC_TAB, _________________QWERTY_L1_________________,
KC_CAPS, _________________QWERTY_L2_________________, KC_H,
KC_LSFT, _________________QWERTY_L3_________________, KC_N,
KC_LCTL, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC, _______, _______,
_________________QWERTY_R1_________________, KC_DEL,
KC_PGUP, KC_G, _________________QWERTY_R2_________________, KC_ENT,
KC_PGDN, KC_B, _________________QWERTY_R3_________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_COLEMAK] = LAYOUT_wrapper(
_________________NUMBER_L__________________,
KC_GESC, KC_TAB, _________________COLEMAK_L1________________,
KC_LCTL, _________________COLEMAK_L2________________, KC_ENT,
KC_LSFT, _________________COLEMAK_L3________________, KC_M,
KC_CAPS, KC_GRV, KC_LGUI, KC_LALT, MIS_EIS, KC_SPC, KC_SPC, KC_PSCR,
MO(_MISC), KC_LBRC, KC_RBRC, KC_BSLS, KC_0, _______,
KC_6, KC_7, KC_8, KC_9, KC_BSPC, _______, _______,
_________________COLEMAK_R1________________, KC_DEL,
KC_PGUP, KC_D, _________________COLEMAK_R2________________, KC_ENT,
KC_PGDN, KC_B, _________________COLEMAK_R3________________, KC_RSFT,
KC_HOME, KC_END, KC_SPC, MIS_KAN, KC_RALT, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
[_MISC] = LAYOUT_wrapper(
_________________FUNC__L___________________,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, KC_F10, _______,
KC_F6, KC_F7, KC_F8, KC_F9, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, KC_QUOT, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, DF_QWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
DF_COLE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, AG_NORM, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EEP_RST, RGB_TOG
)
};
void eeconfig_init_user(void) { // EEPROM is getting reset!
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
// Set octave to MI_OCT_0
midi_config.octave = MI_OCT_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
// party mode (for LED soldering test. Enable rainbow color effect, and disable led_indicator to check all LEDs)
rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
};
#ifdef RGB_MATRIX_ENABLE
void rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = biton32(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// left hand side
rgb_matrix_set_color( 46, RGB_DARKORANGE); // DF_OPEN
rgb_matrix_set_color( 48, RGB_DARKWHITE); // DF_QWER
rgb_matrix_set_color( 60, RGB_DARKWHITE); // DF_COLE
rgb_matrix_set_color( 73, RGB_DARKYELLOW); // AG_SWAP
rgb_matrix_set_color( 72, RGB_DARKYELLOW); // AG_NORM
// right hand side
rgb_matrix_set_color( 1, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(13, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EEP_RST
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
}
#endif