qmk_firmware/keyboards/wsk/gothic50/keymaps/default/keymap.c

58 lines
2.6 KiB
C

#include QMK_KEYBOARD_H
// Tap Dance Declarations
enum {
TD_SCAPS = 0
};
#define SCAPS_LG TD(TD_SCAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
QK_GESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PSCR,
LCTL_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, KC_INS,
SCAPS_LG, KC_Z, KC_X, KC_C, KC_V, KC_B, MO(2), KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_UP, KC_DEL,
KC_APP, KC_LGUI, KC_LALT, MO(1), LT(1,KC_SPC), KC_BSPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
[1] = LAYOUT(
KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PAUS,
_______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_SCLN, KC_BSLS, KC_MUTE,
_______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, KC_MPLY,
_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END
),
[2] = LAYOUT(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
)
};
void matrix_init_user(void) {
// set CapsLock LED to output and low
setPinOutput(F6);
writePinLow(F6);
// set NumLock LED to output and low
setPinOutput(F5);
writePinLow(F5);
// set ScrollLock LED to output and low
setPinOutput(F4);
writePinLow(F4);
}
layer_state_t layer_state_set_user(layer_state_t state)
{
writePin(F4, (state & 0x1));
writePin(F5, (state & 0x2));
writePin(F6, (state & 0x4));
return state;
}
// Tap Dance Definitions
tap_dance_action_t tap_dance_actions[] = {
// double tap for caps
[TD_SCAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
};