3a3e5abac9 | ||
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.. | ||
readme.md | ||
rgb_matrix_config.h | ||
rgb_matrix_stuff.c | ||
rgb_matrix_stuff.h | ||
rgb_stuff.c | ||
rgb_stuff.h | ||
rgblight_config.h |
readme.md
RGB
Custom RGB code can be disabled by setting CUSTOM_RGBLIGHT = no
or CUSTOM_RGB_MATRIX = no
in your rules.mk
RGB Light
Layer Indication Code
At least for RGB Light, the layer_state_set
function is used to detect the current highest layer, and change the underglow based on that layer.
This works for both the regular layers, and for the default layers, too.
I use the sethsv variants of the commands, so that different modes can be used, as well.
RGB Matrix uses a custom, per board implementation, at the moment.
RGB Light Startup Animation
On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color.
void keyboard_post_init_rgb(void) {
#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION)
if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); }
if (rgblight_config.enable) {
layer_state_set_user(layer_state);
uint16_t old_hue = rgblight_config.hue;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (uint16_t i = 255; i > 0; i--) {
rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255);
matrix_scan();
wait_ms(10);
}
}
#endif
layer_state_set_user(layer_state);
}
This could probably benefit from some cleanup and better handling.
RGB Matrix
Idle Animation
This feature can be toggled with the RGB_IDL
keycode.
This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle.
Layer Indication
This sets the modifier keys to indicate the current layer state, with the option to override the behavior.