qmk_firmware/keyboards/oddforge/vea
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
* Move RGBLight animations to data driven, 0-9

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* Move RGBLight animations to data driven, handwired

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* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
matrix.c Move single `LAYOUT`s to data driven (#20365) 2023-04-12 13:42:51 +10:00
readme.md
rules.mk Move `WS2812_DRIVER` to data driven (#20248) 2023-03-26 18:22:12 +11:00
ws2812_custom.c WS2812 driver improvements (#20262) 2023-03-30 12:21:02 +11:00

readme.md

Vermillion's Ergo - Armored Edition

VE.A

This is a port of the QMK firmware for the VE.A.

  • Keyboard Maintainer: Major Koos
  • Keyboard Manufacturer: OddForge
  • Hardware Availability: Drop.com

Make example for this keyboard (after setting up your build environment):

make oddforge/vea:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make oddforge/vea:default:flash

or

bootloadHID -r oddforge_vea_default.hex

How to get QMK working on the VE.A

Reset Key: Hold down the key located at 3rd left position in the bottom row, commonly programmed as Left Control while plugging in the keyboard. There is also a jumper on the bottom of the PCB (JP_FW) which you can short to get into the bootloader.

VE.A

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.