247 lines
17 KiB
C
247 lines
17 KiB
C
/* Copyright 2022 Forrest Cahoon <forrest.cahoon@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layer {
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_QWERTY,
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_PG, // for "programming"
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_MS, // for "mouse"
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};
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enum custom_keycodes {
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PG_BANG = SAFE_RANGE,
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PG_ENDC,
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PG_EQEQ,
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PG_EQL,
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PG_LBRK,
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PG_LPAR,
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PG_MINS,
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PG_NEEQ,
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PG_RBRK,
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PG_RPAR,
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PG_SLAS,
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PG_VBAR,
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MS_BTN,
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};
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT(
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// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
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MS_BTN, KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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// ├────────┼───┬────┴────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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MO(_PG), KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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// ├────────┼───┼─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┴────────┤
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MO(_MS), KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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// ├────────┼───┴─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┴────┬────────┬───┘
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TG(_PG), KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_PG),
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// ├────────┼───┬──────────┬──┴──────┬─┴────────┼────────┼────────┼────────┤ ├────────┴─┬──────┴──────┬─┴────────┼────────┴─┬─────────┬─┴────────┤
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TG(_MS), KC_LGUI, KC_LCTL, KC_LALT, MO(_PG), KC_SPC, KC_SPC, KC_SPC, KC_SPC, MO(_MS), KC_RALT, KC_RCTL, KC_RGUI
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// └────────┴───┴──────────┴─────────┴──────────┴────────┴────────┴────────┘ └──────────┴─────────────┴──────────┴──────────┴─────────┴──────────┘
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),
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[_PG] = LAYOUT(
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// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
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KC_MUTE, RESET, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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// ├────────┼───┬────┴────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, PG_SLAS, PG_LPAR, PG_RPAR, PG_NEEQ, _______, KC_HOME, KC_UP, KC_PGUP, KC_INS, _______, _______, _______,
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// ├────────┼───┼─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┴────────┤
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_______, _______, PG_ENDC, PG_VBAR, PG_LBRK, PG_RBRK, PG_EQEQ, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_BSPC,
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// ├────────┼───┴─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┴────┬────────┬───┘
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_______, _______, _______, PG_MINS, PG_EQL, PG_BANG, _______, _______, KC_END, KC_DOWN, KC_PGDN, KC_DEL, _______, _______,
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// ├────────┼───┬──────────┬──┴──────┬─┴────────┼────────┼────────┼────────┤ ├────────┴─┬──────┴──────┬─┴────────┼────────┴─┬─────────┬─┴────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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// └────────┴───┴──────────┴─────────┴──────────┴────────┴────────┴────────┘ └──────────┴─────────────┴──────────┴──────────┴─────────┴──────────┘
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),
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[_MS] = LAYOUT(
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// ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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// ├────────┼───┬────┴────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______,
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// ├────────┼───┼─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┴────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______,
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// ├────────┼───┴─────────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┴────┬────────┬───┘
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MS_D, _______, _______, _______, _______,
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// ├────────┼───┬──────────┬──┴──────┬─┴────────┼────────┼────────┼────────┤ ├────────┴─┬──────┴──────┬─┴────────┼────────┴─┬─────────┬─┴────────┤
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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// └────────┴───┴──────────┴─────────┴──────────┴────────┴────────┴────────┘ └──────────┴─────────────┴──────────┴──────────┴─────────┴──────────┘
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),
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};
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// clang-format on
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const key_override_t pg_lbrk_none = ko_make_with_layers_and_negmods(0, PG_LBRK, KC_LEFT_CURLY_BRACE, ~0, ~0);
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const key_override_t pg_lbrk_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_LBRK, KC_LEFT_BRACKET, ~0, ~MOD_MASK_SHIFT);
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const key_override_t pg_lpar_none = ko_make_with_layers_and_negmods(0, PG_LPAR, KC_LEFT_PAREN, ~0, ~0);
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const key_override_t pg_lpar_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_LPAR, KC_LEFT_ANGLE_BRACKET, ~0, ~MOD_MASK_SHIFT);
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const key_override_t pg_rbrk_none = ko_make_with_layers_and_negmods(0, PG_RBRK, KC_RIGHT_CURLY_BRACE, ~0, ~0);
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const key_override_t pg_rbrk_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_RBRK, KC_RIGHT_BRACKET, ~0, ~MOD_MASK_SHIFT);
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const key_override_t pg_rpar_none = ko_make_with_layers_and_negmods(0, PG_RPAR, KC_RIGHT_PAREN, ~0, ~0);
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const key_override_t pg_rpar_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_RPAR, KC_RIGHT_ANGLE_BRACKET, ~0, ~MOD_MASK_SHIFT);
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const key_override_t pg_slas_none = ko_make_with_layers_and_negmods(0, PG_SLAS, KC_SLASH, ~0, ~0);
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const key_override_t pg_slas_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_SLAS, KC_BACKSLASH, ~0, ~MOD_MASK_SHIFT);
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const key_override_t pg_vbar_none = ko_make_with_layers_and_negmods(0, PG_VBAR, KC_PIPE, ~0, ~0);
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const key_override_t pg_vbar_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, PG_VBAR, KC_AMPERSAND, ~0, ~MOD_MASK_SHIFT);
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const key_override_t ms_btn_none = ko_make_with_layers_and_negmods(0, MS_BTN, KC_MS_BTN1, ~0, ~0);
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const key_override_t ms_btn_shift = ko_make_with_layers_and_negmods(MOD_MASK_SHIFT, MS_BTN, KC_MS_BTN2, ~0, ~MOD_MASK_SHIFT);
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// clang-format off
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const key_override_t **key_overrides = (const key_override_t *[]){
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&pg_lbrk_none, &pg_lbrk_shift,
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&pg_lpar_none, &pg_lpar_shift,
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&pg_rbrk_none, &pg_rbrk_shift,
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&pg_rpar_none, &pg_rpar_shift,
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&pg_slas_none, &pg_slas_shift,
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&pg_vbar_none, &pg_vbar_shift,
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&ms_btn_none, &ms_btn_shift,
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NULL};
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// clang-format on
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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uint8_t std_mods = get_mods();
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uint8_t oneshot_mods = get_oneshot_mods();
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uint8_t all_mods = std_mods | oneshot_mods;
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bool shift_on = all_mods & MOD_MASK_SHIFT;
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bool ctrl_on = all_mods & MOD_MASK_CTRL;
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// None of our special keycodes use ALT or GUI mods (so far), so we
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// check once here at the top and let other code handle it if any of
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// these are set.
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if (all_mods & (MOD_MASK_ALT | MOD_MASK_GUI)) return true;
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switch (keycode) {
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case PG_BANG:
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if (record->event.pressed) {
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clear_mods();
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clear_oneshot_mods();
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if (shift_on) {
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if (!ctrl_on) SEND_STRING(" ");
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SEND_STRING("*");
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if (!ctrl_on) SEND_STRING(" ");
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} else {
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if (ctrl_on) SEND_STRING(" ");
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SEND_STRING("!");
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if (!ctrl_on) SEND_STRING(" ");
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}
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set_mods(std_mods);
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set_oneshot_mods(oneshot_mods);
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return false;
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}
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break;
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case PG_ENDC:
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if (record->event.pressed) {
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clear_mods();
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clear_oneshot_mods();
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SEND_STRING(SS_TAP(X_END));
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if (!shift_on) SEND_STRING(";");
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if (!ctrl_on) SEND_STRING(SS_TAP(X_ENTER));
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set_mods(std_mods);
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set_oneshot_mods(oneshot_mods);
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return false;
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}
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break;
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case PG_EQEQ:
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if (record->event.pressed) {
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clear_mods();
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clear_oneshot_mods();
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if (!ctrl_on) SEND_STRING(" ");
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shift_on ? SEND_STRING("==") : SEND_STRING("===");
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if (!ctrl_on) SEND_STRING(" ");
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set_mods(std_mods);
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set_oneshot_mods(oneshot_mods);
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return false;
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}
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break;
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case PG_EQL:
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if (record->event.pressed) {
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clear_mods();
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clear_oneshot_mods();
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if (!ctrl_on) SEND_STRING(" ");
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shift_on ? SEND_STRING("+") : SEND_STRING("=");
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if (!ctrl_on) SEND_STRING(" ");
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set_mods(std_mods);
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set_oneshot_mods(oneshot_mods);
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return false;
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}
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break;
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case PG_MINS:
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if (record->event.pressed) {
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clear_mods();
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clear_oneshot_mods();
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if (shift_on) {
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if (ctrl_on) SEND_STRING(" ");
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SEND_STRING("_");
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if (ctrl_on) SEND_STRING(" ");
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} else {
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if (!ctrl_on) SEND_STRING(" ");
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SEND_STRING("-");
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if (!ctrl_on) SEND_STRING(" ");
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}
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set_mods(std_mods);
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set_oneshot_mods(oneshot_mods);
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return false;
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}
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break;
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case PG_NEEQ:
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if (record->event.pressed) {
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clear_mods();
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clear_oneshot_mods();
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if (!ctrl_on) SEND_STRING(" ");
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shift_on ? SEND_STRING("!=") : SEND_STRING("!==");
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if (!ctrl_on) SEND_STRING(" ");
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set_mods(std_mods);
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set_oneshot_mods(oneshot_mods);
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return false;
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}
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break;
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}
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return true;
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}
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// I have only one encoder on my FoldKB and I want it to always be a scroll wheel.
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bool encoder_update_user(uint8_t index, bool clockwise) {
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if (clockwise) {
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tap_code(KC_MS_WH_DOWN);
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} else {
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tap_code(KC_MS_WH_UP);
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}
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return false;
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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switch (get_highest_layer(state)) {
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case _MS:
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backlight_level(2);
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break;
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case _PG:
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backlight_level(3);
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break;
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default:
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backlight_level(1);
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break;
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}
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return state;
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}
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void keyboard_post_init(void) {
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backlight_level(1);
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}
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