qmk_firmware/keyboards/doppelganger/config.h

73 lines
2.1 KiB
C

/*
Copyright 2019 Yiancar-Designs
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define SPLIT_HAND_PIN D4
#define MATRIX_ROW_PINS { E6, F1, C7, F7, F6 }
#define MATRIX_COL_PINS { F4, F0, B7, B3, B2, B1, D5, D3, D2 }
#define MATRIX_ROW_PINS_RIGHT { D7, D6, D4, E6, B5 }
#define MATRIX_COL_PINS_RIGHT { F1, F0, F4, F5, F6, F7, C7, C6, B6 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
// #define USE_I2C
#define SOFT_SERIAL_PIN D1 // or D1, D2, D3, E6
#define RGB_DI_PIN B4
#define RGBLED_NUM 2
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 1, 1 }
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT