18 lines
597 B
C
18 lines
597 B
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _NP 0
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NP] = LAYOUT_numpad_4x4( /* Numpad */
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KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_P4, KC_P5, KC_P6,
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KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_P0, KC_PDOT
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),
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};
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