428 lines
39 KiB
C
428 lines
39 KiB
C
#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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enum kinesis_layers {
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_COLEMAK, // Colemak (default layer)
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_QWERTY, // QWERTY
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_GAMING, // Gaming/vanilla toggle layer (limited dual-role keys and layer access)
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_NUMBERS, // Numbers & Symbols
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_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
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_FUNCTION, // Function
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_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
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_NUMPAD, // Numpad
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_ADJUST, // Adjust layer (accessed via tri-layer feature)
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_ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
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};
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enum kinesis_keycodes {
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COLEMAK = SAFE_RANGE,
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QWERTY,
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GAMING
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};
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//Tap Dance Declarations
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enum {
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ADJ = 0,
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LBCB,
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RBCB,
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EQPL,
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PLEQ,
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MNUN,
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SLAS,
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GVTL,
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PPEQ,
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PMUN,
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PSPA
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};
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void dance_LAYER_finished(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_on(_ADJUST2);
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set_oneshot_layer(_ADJUST2, ONESHOT_START);
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}
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}
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void dance_LAYER_reset(tap_dance_state_t *state, void *user_data) {
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if (state->count == 2) {
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layer_off(_ADJUST2);
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clear_oneshot_layer_state(ONESHOT_PRESSED);
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}
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}
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tap_dance_action_t tap_dance_actions[] = {
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[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
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[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
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[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
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[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
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[PLEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PLUS, KC_EQL), // Equal sign on a single-tap, plus sign on a double-tap
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[MNUN] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS), // Minus sign on a single-tap, underscore on a double-tap
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[SLAS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_ASTR), // Slash in a single-tap, asterisk in a double-tap
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[GVTL] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD), // Grave on a single-tap, tilde on a double-tap
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[PPEQ] = ACTION_TAP_DANCE_DOUBLE(KC_PPLS, KC_EQL), // Numpad plus sign on a single-tap, equal sign on a double-tap
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[PMUN] = ACTION_TAP_DANCE_DOUBLE(KC_PMNS, KC_UNDS), // Numpad minus sign on a single-tap, underscore on a double-tap
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[PSPA] = ACTION_TAP_DANCE_DOUBLE(KC_PSLS, KC_PAST) // Numpad slash on a single-tap, numpad asterisk on a double-tap
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};
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//Aliases for longer keycodes
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#define NUMPAD TG(_NUMPAD)
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#define ADJUST MO(_ADJUST2)
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#define SPCFN LT(_FUNCTION, KC_SPC)
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#define BSPCFN LT(_FUNCTION2, KC_BSPC)
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#define ENTNS LT(_NUMBERS, KC_ENT)
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#define DELNS LT(_NUMBERS2, KC_DEL)
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#define CTLESC CTL_T(KC_ESC)
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#define ALTAPP ALT_T(KC_APP)
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#define CTL_A LCTL(KC_A)
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#define CTL_C LCTL(KC_C)
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#define CTL_V LCTL(KC_V)
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#define CTL_X LCTL(KC_X)
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#define CTL_Z LCTL(KC_Z)
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#define CTL_Y LCTL(KC_Y)
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#define CA_TAB LCA(KC_TAB)
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#define HYPER ALL_T(KC_NO)
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#define TD_ADJ TD(ADJ)
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#define TD_LBCB TD(LBCB)
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#define TD_RBCB TD(RBCB)
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#define TD_EQPL TD(EQPL)
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#define TD_PLEQ TD(PLEQ)
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#define TD_MNUN TD(MNUN)
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#define TD_SLAS TD(SLAS)
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#define TD_GVTL TD(GVTL)
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#define TD_PPEQ TD(PPEQ)
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#define TD_PMUN TD(PMUN)
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#define TD_PSPA TD(PSPA)
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#define NKROTG MAGIC_TOGGLE_NKRO
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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Colemak
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(Default layer; keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| ESC/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| SC Shift| Z | X | C | V | B | | K | M | , | . | / | SC Shift|
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| Ins | ` | [ | ] | | Left | Down | Up | Right |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| ESC/Ctl| Hyper | | RAlt | RCtl |
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,--------+--------+--------| |--------+--------+--------.
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| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
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| / | / |--------| |--------| / | / |
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| Fn | Number | Bspc | | Enter | Number2| Fn2 |
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`--------------------------' `--------------------------'
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*/
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[_COLEMAK] = LAYOUT_pretty(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
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CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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CTLESC, HYPER, KC_RALT, KC_RCTL,
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ALTAPP, KC_RGUI,
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SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
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),
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/*
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QWERTY
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(Keys separated by "/" tap for first, hold for second; uses Space Cadet Shifts)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | | F9 | F10 | F11 | F12 |PrtScr|ScrLck| Pause|Numpad|Adjust|
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| ESC/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| SC Shift| Z | X | C | V | B | | N | M | , | . | / | SC Shift|
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| Ins | ` | [ | ] | | Left | Down | Up | Right |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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| ESC/Ctl| Hyper | | RAlt | RCtl |
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,--------+--------+--------| |--------+--------+--------.
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| Space | Enter | App/Alt| | RGUI | Delete | Bspc |
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| / | / |--------| |--------| / | / |
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| Fn | Number | Bspc | | Enter | Number2| Fn2 |
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`--------------------------' `--------------------------'
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*/
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[_QWERTY] = LAYOUT_pretty(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_PAUS, NUMPAD, ADJUST,
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KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
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CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC,
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KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
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CTLESC, HYPER, KC_RALT, KC_RCTL,
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ALTAPP, KC_RGUI,
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SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
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),
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/*
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Numbers/Symbols layer
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(Multiple characters: single-tap for first, double-tap for second)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | |
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| ( | ) | [ { | ] } | | | | | |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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,--------+--------+--------| |--------+--------+--------.
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| | |--------| |--------| | |
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`--------------------------' `--------------------------'
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*/
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[_NUMBERS] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
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KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_NUMBERS2] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
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_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
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_______, _______, KC_DOT, TD_SLAS, TD_MNUN, TD_PLEQ, TD_GVTL, TD_LBCB, TD_RBCB, _______, _______, _______,
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KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/*
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Function layer
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | | | Up | | | | | | Up | Ctrl+Y | | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | Ctrl+A | Left | Down | Right | C+A+Tab| | PgUp | Left | Down | Right | Home | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | Ctrl+Z | Ctrl+X | Ctrl+C | Ctrl+V | Bspc | | PgDn | Mute | Vol- | Vol+ | End | |
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| | | | | | Prev | Play | Next | Stop |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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,--------+--------+--------| |--------+--------+--------.
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| | |--------| |--------| | |
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`--------------------------' `--------------------------'
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*/
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[_FUNCTION] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
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_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
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_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
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_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_FUNCTION2] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
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_______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, CTL_Y, _______, _______,
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_______, CTL_A, KC_LEFT, KC_DOWN, KC_RGHT, CA_TAB, KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______,
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_______, CTL_Z, CTL_X, CTL_C, CTL_V, KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______,
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_______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/*
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Numpad layer
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(Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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| | NumLock| | | | | | Tab | NumLock| KP / | KP * | KP - | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | |
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
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| | | KP . | KP/KP* | KP- _ | KP+ = | | | KP 1 | KP 2 | KP 3 | KP Ent | |
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`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
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| ( | ) | [ { | ] } | | | KP 0 | KP . | KP Ent |
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`-----------------------------------' `-----------------------------------'
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,-----------------. ,-----------------.
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,--------+--------+--------| |--------+--------+--------.
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| | |--------| |--------| | |
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`--------------------------' `--------------------------'
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*/
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[_NUMPAD] = LAYOUT_pretty(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_NUM, _______, _______, _______, _______, KC_TAB, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______,
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_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
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_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
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_______, _______, KC_PDOT, TD_PSPA, TD_MNUN, TD_PPEQ, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
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KC_LPRN, KC_RPRN, TD_LBCB, TD_RBCB, _______, KC_P0, KC_PDOT, KC_PENT,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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/*
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Gaming
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(Toggle gaming layer with limited dual-role keys and layer access; NKRO turned on by default; Ent/NS + Delete/Numbers2 to access Adjust layer)
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,--------------------------------------------------------------. ,--------------------------------------------------------------.
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`--------------------------------------------------------------' `--------------------------------------------------------------'
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,------------------------------------------------------. ,------------------------------------------------------.
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|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
|
| | | | | | | | | | | | | |
|
|
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
|
| LCtrl | | | | | | | | | | | | |
|
|
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
|
| Shift | | | | | | | | | | | | Shift |
|
|
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
|
|
| | | | | | | | | |
|
|
`-----------------------------------' `-----------------------------------'
|
|
,-----------------. ,-----------------.
|
|
| ESC |xxxxxxxx| | RAlt | RCtl |
|
|
,--------+--------+--------| |--------+--------+--------.
|
|
| | | LAlt | | RGUI | Delete | Bspc |
|
|
| Space | Enter |--------| |--------| / | / |
|
|
| | | Bspc | |Enter/NS| Number2| Fn2 |
|
|
`--------------------------' `--------------------------'
|
|
*/
|
|
[_GAMING] = LAYOUT_pretty(
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
|
|
_______, _______, _______, _______, _______, _______, _______, _______,
|
|
KC_ESC, XXXXXXX, _______, _______,
|
|
KC_LALT, _______,
|
|
KC_SPC, KC_ENT, _______, ENTNS, _______, _______
|
|
),
|
|
|
|
/*
|
|
Adjust layer
|
|
(Press and hold Adjust key on the function row or Enter/Number + Delete/Number2 to access; Numpad and NKRO are on toggle)
|
|
,--------------------------------------------------------------. ,--------------------------------------------------------------.
|
|
| | | | | | | | | | | | | | | | | | | |
|
|
`--------------------------------------------------------------' `--------------------------------------------------------------'
|
|
,------------------------------------------------------. ,------------------------------------------------------.
|
|
| | Colemak| QWERTY | | Gaming | | | Numpad | | | | | QK_BOOT |
|
|
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
|
| | | | | | | | | | | | | |
|
|
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
|
| | | | | | | | | NKRO | | | | |
|
|
|---------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+---------|
|
|
| | | | | | | | | | | | | |
|
|
`---------+--------+--------+--------+--------+--------' `--------+--------+--------+--------+--------+---------'
|
|
| | | | | | | | | |
|
|
`-----------------------------------' `-----------------------------------'
|
|
,-----------------. ,-----------------.
|
|
| | | | | |
|
|
,--------+--------+--------| |--------+--------+--------.
|
|
| | | | | | | |
|
|
| | |--------| |--------| | |
|
|
| | | | | | | |
|
|
`--------------------------' `--------------------------'
|
|
*/
|
|
[_ADJUST] = LAYOUT_pretty(
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, QK_BOOT,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______,
|
|
_______, _______,
|
|
_______, _______, _______, _______, _______, _______
|
|
),
|
|
|
|
[_ADJUST2] = LAYOUT_pretty(
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, COLEMAK, QWERTY, _______, GAMING, _______, NUMPAD, _______, _______, _______, _______, QK_BOOT,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______, _______, _______, _______, _______,
|
|
_______, _______, _______, _______,
|
|
_______, _______,
|
|
_______, _______, _______, _______, _______, _______
|
|
)
|
|
|
|
};
|
|
|
|
layer_state_t layer_state_set_user(layer_state_t state) {
|
|
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
|
|
}
|
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
switch (keycode) {
|
|
case COLEMAK:
|
|
if (record->event.pressed) {
|
|
// persistent_default_layer_set(1UL << _COLEMAK);
|
|
default_layer_set(1UL << _COLEMAK);
|
|
layer_move (_COLEMAK);
|
|
keymap_config.nkro = 0;
|
|
}
|
|
return false;
|
|
break;
|
|
case QWERTY:
|
|
if (record->event.pressed) {
|
|
// persistent_default_layer_set(1UL << _QWERTY);
|
|
default_layer_set(1UL << _QWERTY);
|
|
layer_move (_QWERTY);
|
|
keymap_config.nkro = 0;
|
|
}
|
|
return false;
|
|
break;
|
|
case GAMING:
|
|
if (record->event.pressed) {
|
|
layer_invert (_GAMING);
|
|
layer_off (_NUMPAD);
|
|
keymap_config.nkro = 1;
|
|
}
|
|
return false;
|
|
break;
|
|
}
|
|
return true;
|
|
}
|