68 lines
2.8 KiB
C
68 lines
2.8 KiB
C
// Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include "tap_dances.h"
|
|
|
|
#define NUM_OF_DIABLO_KEYS 4
|
|
// define diablo macro timer variables
|
|
diablo_timer_t diablo_timer[NUM_OF_DIABLO_KEYS];
|
|
|
|
// Set the default intervals. Always start with 0 so that it will disable on first hit.
|
|
// Otherwise, you will need to hit a bunch of times, or hit the "clear" command
|
|
uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
|
|
|
|
/**
|
|
* @brief Main function for handling diable related tap dances.
|
|
*
|
|
* @param state Main data struction contining information about events
|
|
* @param user_data Local data for the dance. Allows customization to be passed on to function
|
|
*/
|
|
void diablo_tapdance_master(tap_dance_state_t *state, void *user_data) {
|
|
diable_keys_t *diablo_keys = (diable_keys_t *)user_data;
|
|
// Sets the keycode based on the index
|
|
diablo_timer[diablo_keys->index].keycode = diablo_keys->keycode;
|
|
|
|
// if the tapdance is hit more than the number of elemints in the array, reset
|
|
if (state->count >= ARRAY_SIZE(diablo_times)) {
|
|
diablo_timer[diablo_keys->index].key_interval = 0;
|
|
reset_tap_dance(state);
|
|
} else { // else set the interval (tapdance count starts at 1, array starts at 0, so offset by one)
|
|
diablo_timer[diablo_keys->index].key_interval = diablo_times[state->count - 1];
|
|
}
|
|
}
|
|
|
|
// clang-format off
|
|
// One function to rule them all!! Where the Magic Sauce lies
|
|
#define ACTION_TAP_DANCE_DIABLO(index, keycode) { \
|
|
.fn = { NULL, (void *)diablo_tapdance_master, NULL }, \
|
|
.user_data = (void *)&((diable_keys_t) { index, keycode }), \
|
|
}
|
|
// clang-format on
|
|
|
|
// Tap Dance Definitions, sets the index and the keycode.
|
|
tap_dance_action_t tap_dance_actions[] = {
|
|
// tap once to disable, and more to enable timed micros
|
|
[TD_D3_1] = ACTION_TAP_DANCE_DIABLO(0, KC_1),
|
|
[TD_D3_2] = ACTION_TAP_DANCE_DIABLO(1, KC_2),
|
|
[TD_D3_3] = ACTION_TAP_DANCE_DIABLO(2, KC_3),
|
|
[TD_D3_4] = ACTION_TAP_DANCE_DIABLO(3, KC_4),
|
|
};
|
|
|
|
/**
|
|
* @brief Runs check to see if timer has elapsed for each dance, and sends keycodes, if it has.
|
|
*
|
|
*/
|
|
void run_diablo_macro_check(void) {
|
|
for (uint8_t index = 0; index < NUM_OF_DIABLO_KEYS; index++) {
|
|
// if key_interval is 0, it's disabled, so only run if it's set. If it's set, check the timer.
|
|
if (diablo_timer[index].key_interval && timer_elapsed(diablo_timer[index].timer) > (diablo_timer[index].key_interval * 1000)) {
|
|
// reset the timer, since enough time has passed
|
|
diablo_timer[index].timer = timer_read();
|
|
// send keycode ONLY if we're on the diablo layer.
|
|
if (IS_LAYER_ON(_DIABLO)) {
|
|
tap_code(diablo_timer[index].keycode);
|
|
}
|
|
}
|
|
}
|
|
}
|