Commit Graph

4401 Commits (e34c3936b7db8f9d39f1eb0d0f4734fc37d7ebe3)

Author SHA1 Message Date
SjB 2b3859937b speeding up (un)register_code16
In register_code16 and unregister_code16 we call register_code and
unregister_code twice, once for the mods and once for the keycode.
The (un)register_code have many check to see that keycode we have sent
however because we know that we are sending it a mods key, why not
just skip all of it and call (un)register_mods instead. This will skip
alot of checks and should speedup the loop a little.
2017-01-23 23:16:57 -05:00
SjB a777495683 fix: infinity60 keyboard was not using quantum features.
the quantum matrix codes where not being initialized or/and called
so no feature of the quantum firmware could be used. These codes have
been added and now we can enjoy the quantum firmware goodness.
2017-01-23 23:15:31 -05:00
Dylan Scott 245f77b863 Compare Makefile with itself instead of using `--help` 2017-01-24 13:53:46 +11:00
Jack Humbert 841d7e6a1d turn off rgb_midi in ez 2017-01-23 13:55:24 -05:00
Jack Humbert 6d377bcc9c Merge pull request #1026 from TerryMathews/master
Let's Split: More code cleanup
2017-01-23 00:33:29 -05:00
TerryMathews 372af5e3f6 More code cleanup
Missed a few commented out vestigal defines in revx/config.h that had
been moved to keymap/serial and i2c.
2017-01-22 22:06:53 -05:00
Jack Humbert 0026f4ec09 Merge pull request #1018 from hot-leaf-juice/master
simplified my keymap
2017-01-22 19:01:34 -05:00
Christopher Browne 89461e743e More keyboard map tweaking (#1019)
* Add HOME/END keys as upper/lower on arrow-up/down

* Reduce .hex file size by turning off unneeded options

* Put digit keypad onto left hand upon RAISE; this will sometimes be preferable to double-hits of right hand
2017-01-22 19:01:07 -05:00
Jack Humbert 79a823d802 Merge pull request #1020 from remigius42/master
Swiss German layout for Ergodox EZ & Infinity
2017-01-22 18:59:57 -05:00
Jack Humbert a8a1fbbac8 Merge pull request #1022 from lucwastiaux/master
Improvements to Dvorak Programmer Ergodox keymap
2017-01-22 18:59:12 -05:00
Jack Humbert a54944ac33 Merge pull request #1021 from luizribeiro/ps2avrGB
Support for ps2avrGB / winkeyless.kr boards
2017-01-22 18:58:46 -05:00
Jack Humbert 405b2ae267 Merge pull request #1023 from TerryMathews/master
Corrects Let's Split code
2017-01-22 18:57:44 -05:00
TerryMathews 99d548c4fb Missed commenting out notes at end of line 2017-01-22 15:57:30 -05:00
TerryMathews a00957abca Fixed keymap matrix on rev2
* Fixed keymap matrix in rev2 so that left half and right half match
when in same orientation.
2017-01-22 15:50:08 -05:00
TerryMathews efa526f570 Created lines to uncomment keyboards built upside down
* Reverses column order to fix left-to-right key order that occurs if
PCB assembled upside down.
2017-01-22 15:46:43 -05:00
TerryMathews 9d24943ec1 Refactor code to eliminate duplicate defines
* Moved duplicated defines out of inappropriate source files (matrix
pins in keymap subdirectory)
* Eliminated default keymap directory
* Hardcoded serial keymap to use serial defines and EE_CONFIG
* Hardcoded i2c keymap to use i2c defines
2017-01-22 15:37:48 -05:00
Luiz Ribeiro 84661ac44b Upgrade AVR 8-bit Toolchain to 3.5.4 on Travis 2017-01-22 12:38:42 -05:00
Andreas Schmidt 08c192caea SG Ergodox layout: Updated layout documentation
- Swiss German Ergodox layout:
    Updated layout documentation based on previous
    layout changes.
2017-01-22 12:57:58 +01:00
Andreas Schmidt afd2c2ee9e SG Ergodox layout: Fixed ENTER key mapping
- Swiss German Ergodox layout:
    Additional ENTER key was mapped to wrong layer
    and keyboard half.
2017-01-22 12:43:46 +01:00
Andreas Schmidt c2c8a12022 SG Ergodox layout: Minor code formatting changes
- Swiss German Ergodox layout:
    Removed unnecessary spaces.
2017-01-22 12:35:24 +01:00
Andreas Schmidt 5c4a73d788 SG Ergodox layout: Add ENTER to left keyboard
- Swiss German Ergodox layout:
    Added ENTER key to left keyboard half on media layer
    such that the enter key is available on both halves to
    be able to flash both halves without an additional keyboard.
2017-01-22 12:32:40 +01:00
Andreas Schmidt 3fd9aa3660 SG Ergodox layout: Add <br/> macro to media layer
- Added <br/> macro to media layer of Swiss German layout
    for Ergodox
2017-01-22 12:30:18 +01:00
lucwastiaux 803a861b4e document BRACKETS and SHELL_LAYER 2017-01-22 10:32:17 +08:00
Luiz Ribeiro 642d0acef5 Added a copyright header to the default keymap... ¯\_(ツ)_/¯ 2017-01-21 18:23:44 -05:00
Luiz Ribeiro bfbab75292 Slightly saner default keymap for ps2avrGB and removed some unused code 2017-01-21 18:15:39 -05:00
Luiz Ribeiro 9ce38cbccf Simplified and polished a bit the code changes on tmk_core 2017-01-21 17:18:05 -05:00
Andreas Schmidt eb6abb6305 Renamed JSON source of Ergodox Swiss German
- Renamed the JSON source files for the layout description of
    the Ergodox Swiss German keymap
2017-01-21 20:58:28 +01:00
Andreas Schmidt 6b5cd656fd Correct layout description of ergodox swissgerman
- Added missing HTML macros to media layer.
2017-01-21 20:55:18 +01:00
Andreas Schmidt 250628de04 Removed Ergodox EZ & Infinity specific keymaps
- Removed the keymaps for Swiss German spefic for Ergodox EZ
    and Infinity after previously merging them.
2017-01-21 20:22:24 +01:00
Andreas Schmidt c26c81c7f3 Merged keymap for Ergodox EZ & Infinity
- Merged keymap for Ergodox EZ & Infinity into one single
    keymap using pre-processor macros.
2017-01-21 20:20:47 +01:00
Luiz Ribeiro 461dfd4462 Simplification and code polish on ps2avrGB directory 2017-01-21 13:52:23 -05:00
Luiz Ribeiro f7462aaa61 Got ps2avrGB to work with the V-USB protocol 2017-01-21 12:55:19 -05:00
lucwastiaux 4cf0f7dd16 make shell layer more compatible with default layer 2017-01-21 23:42:23 +08:00
Andreas Schmidt bf0b355bc8 Add Swiss German layout for Ergodox Infinity
- Add Swiss German layout for Ergodox Infinity based on default
    layout for Ergodox EZ.
- Minor changes in the event loop to prevent flashing display
    background lights.
2017-01-21 16:24:41 +01:00
Andreas Schmidt cbb1927d6f Add Swiss German layout for Ergodox EZ
- Add Swiss German layout for Ergodox EZ based on default
    layout for Ergodox EZ.
- Minor changes in the event loop to prevent flashing of leds.
2017-01-21 16:22:40 +01:00
lucwastiaux 01e750a372 couple of changes to the shell layer 2017-01-21 23:15:37 +08:00
Callum Oakley dc3937d485 simplify 2017-01-20 21:22:18 +00:00
lucwastiaux 072237bce8 introduce shell_layer 2017-01-19 22:45:30 +08:00
Jack Humbert 10ff962321 Merge pull request #1016 from arthurnn/patch-1
this is the atreus doc
2017-01-18 21:28:43 -05:00
Arthur Nogueira Neves 489d0ab581 this is the atreus doc 2017-01-18 21:12:02 -05:00
David Olsson f35adb4f37 Merge branch 'master' of https://github.com/jackhumbert/qmk_firmware 2017-01-18 22:58:49 +01:00
SjB 9eb8d05246 added mods status bit to visualizer.
Since we can't read the real_mods and oneshot_mods static variable
directly within the update_user_visualizer_state
function (Threading and serial link). We are know storing the mods
states in the visualizer_keyboard_status_t structure. We can now
display the status of the modifier keys on the LCD display.
2017-01-17 21:57:32 -05:00
Jack Humbert 3d264adfc5 Merge pull request #1013 from mitchlloyd/mitch-keymap-update
Update mitch layout for new keymaps
2017-01-17 16:38:31 -05:00
Mitch Lloyd 0815c7ae17 Update mitch layout for new keymaps 2017-01-17 13:01:07 -08:00
David Olsson d910b94a3c Don't change ralt to lalt, it's really not the same thing on windows. 2017-01-17 19:33:09 +01:00
lucwastiaux 1ac15e6b3a put shell nav under tab, introduce an OSL for the brackets layer 2017-01-17 20:34:05 +08:00
David Olsson 53382d9564 whitespace fixes 2017-01-16 21:31:44 +01:00
David Olsson a37e924e36 vi style arrow keys. Live unicode switch support 2017-01-16 21:10:25 +01:00
Priyadi Iman Nurcahyo 11eb3d5491 Merge branch 'master' into promethium 2017-01-17 01:39:29 +07:00
SjB 6f44ca7a59 oneshot timeout would only timeout after an event.
After setting a ONESHOT_TIMEOUT value, the oneshot layer state would
not expire without an event being triggered (key pressed). The reason
was that in the process_record function we would return priort to
execute the process_action function if it detected a NOEVENT cycle. The
process_action contained the codes to timeout the oneshot layer state.
The codes to clear the oneshot layer state have been move just in
front of where we check for the NOEVENT cycle in the process_record
function.
2017-01-15 23:29:24 -05:00