* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
* add matrix_diagram.md
* refactor default keymap
- use four-space indent
- grid-align keycodes
- use QMK-native keycode alias for `RGB_MODE_RGBTEST`
* refactor default_iso keymap
- use four-space indent
- grid-align keycodes
* refactor via keymap
- use four-space indent
- grid-align keycodes
- use QMK-native keycode alias for `KC_TRNS`
* info.json: apply friendly formatting
* add maintainer and url keys to info.json
* add LAYOUT_ansi with reference keymap
* add LAYOUT_iso; refactor default_iso keymap
* standardize default and via keymaps
- use `QK_GESC` at top left
- use `KC_DEL` for right half of Split Backspace
- use `KC_NUHS` for Non-US Hash position
- use `KC_NUBS` for Non-Us Backslash position
- use `KC_RGUI` for middle right mod
* add RGB Underglow keycodes to all keymap Function layers