Commit Graph

4 Commits (2cade3a48300e0709f8aec68602faf90947b6738)

Author SHA1 Message Date
fauxpark 2557bc8e6f
Remove custom matrix from PS2AVRGB boards (#7396)
* Remove custom matrix from PS2AVRGB boards

* Add custom backlight.c to SRC for bminiex, for now

* Add missing DIODE_DIRECTIONs
2020-01-02 17:45:41 +11:00
fauxpark 3a215195ed Convert remaining PS2AVRGB boards to I2C WS2812 driver (#7245)
* Convert remaining PS2AVRGB boards to I2C WS2812 driver

* Add back functions to make the custom matrices happy
2019-11-03 14:43:13 -08:00
Kenneth Aloysius d27855665a Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap

* Staryu: initial port

* Add personal keymap

* Added and updated READMEs

* Fix: default keymap for staryu

* Rudimentary backlight support.

* Enabled mousekeys for default keymap

* use QMK_KEYBOARD_H and LAYOUT

* Update readme.md for NIU mini: flash using avrdude

* Fix missing linebreaks for Staryu README

* Update readme.md

* Update PS2AVRGB boards with new matrix.c

* Update canoe matrix.c; untested

* Fix canoe.c for building (needs matrix_scan_user and matrix_init_user)

* Add personal Iris keymap

* Update keymap

* Update keymap

* Update keymap, disable backlighting and underglow

* Move PrintScreen button

* Add README
2018-05-31 08:32:05 -07:00
TurboMech 9cb1d36974 Added Mechmini 2.0 to Mechmini keyboard folder
This creates a v1 and v2 subproject.  V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196.  V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in).

All readme's updated to reflect compiling the two seperate keyboards.  Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`.  Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
2018-01-03 10:32:53 -05:00